Kernel: Stop creating useless Handles during object creation
They're finally unnecessary, and will stop cluttering the application's handle table.
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88a4a808c6
18 changed files with 41 additions and 57 deletions
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@ -20,10 +20,8 @@ static Kernel::HandleTable timer_callback_handle_table;
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Timer::Timer() {}
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Timer::~Timer() {}
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ResultVal<SharedPtr<Timer>> Timer::Create(ResetType reset_type, std::string name) {
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SharedPtr<Timer> Timer::Create(ResetType reset_type, std::string name) {
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SharedPtr<Timer> timer(new Timer);
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// TOOD(yuriks): Don't create Handle (see Thread::Create())
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CASCADE_RESULT(auto unused, Kernel::g_handle_table.Create(timer));
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timer->reset_type = reset_type;
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timer->signaled = false;
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@ -31,7 +29,8 @@ ResultVal<SharedPtr<Timer>> Timer::Create(ResetType reset_type, std::string name
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timer->initial_delay = 0;
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timer->interval_delay = 0;
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timer->callback_handle = timer_callback_handle_table.Create(timer).MoveFrom();
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return MakeResult<SharedPtr<Timer>>(timer);
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return timer;
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}
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bool Timer::ShouldWait() {
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