Miscallenious fixes to gl backend and qt frontend (#6834)

* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
This commit is contained in:
GPUCode 2023-08-02 01:40:39 +03:00 committed by GitHub
parent 970f2284d8
commit 88ea66053e
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 594 additions and 555 deletions

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@ -75,13 +75,13 @@ std::size_t WaitTreeItem::Row() const {
return row;
}
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
const u32 num_cores = Core::GetNumCores();
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList(
Core::System& system) {
const u32 num_cores = system.GetNumCores();
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
item_list.reserve(num_cores);
for (u32 i = 0; i < num_cores; ++i) {
const auto& threads =
Core::System::GetInstance().Kernel().GetThreadManager(i).GetThreadList();
const auto threads = system.Kernel().GetThreadManager(i).GetThreadList();
item_list.reserve(item_list.size() + threads.size());
for (std::size_t j = 0; j < threads.size(); ++j) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[j]));
@ -435,11 +435,12 @@ void WaitTreeModel::ClearItems() {
thread_items.clear();
}
void WaitTreeModel::InitItems() {
thread_items = WaitTreeItem::MakeThreadItemList();
void WaitTreeModel::InitItems(Core::System& system) {
thread_items = WaitTreeItem::MakeThreadItemList(system);
}
WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
WaitTreeWidget::WaitTreeWidget(Core::System& system_, QWidget* parent)
: QDockWidget(tr("Wait Tree"), parent), system{system_} {
setObjectName(QStringLiteral("WaitTreeWidget"));
view = new QTreeView(this);
view->setHeaderHidden(true);
@ -448,9 +449,10 @@ WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), p
}
void WaitTreeWidget::OnDebugModeEntered() {
if (!Core::System::GetInstance().IsPoweredOn())
if (!system.IsPoweredOn()) {
return;
model->InitItems();
}
model->InitItems(system);
view->setModel(model);
setEnabled(true);
}