Miscallenious fixes to gl backend and qt frontend (#6834)

* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
This commit is contained in:
GPUCode 2023-08-02 01:40:39 +03:00 committed by GitHub
parent 970f2284d8
commit 88ea66053e
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 594 additions and 555 deletions

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@ -9,10 +9,8 @@
#include <QString>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/main.h"
#include "citra_qt/multiplayer/client_room.h"
#include "citra_qt/multiplayer/direct_connect.h"
#include "citra_qt/multiplayer/message.h"
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/uisettings.h"
#include "core/hle/service/cfg/cfg.h"
@ -22,9 +20,9 @@
enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(QWidget* parent)
DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::DirectConnect>()) {
ui(std::make_unique<Ui::DirectConnect>()), system{system_} {
ui->setupUi(this);
@ -91,7 +89,7 @@ void DirectConnectWindow::Connect() {
if (auto room_member = Network::GetRoomMember().lock()) {
auto port = UISettings::values.port.toUInt();
room_member->Join(ui->nickname->text().toStdString(),
Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
Service::CFG::GetConsoleIdHash(system),
ui->ip->text().toStdString().c_str(), port, 0,
Network::NoPreferredMac, ui->password->text().toStdString().c_str());
}