Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
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73 changed files with 594 additions and 555 deletions
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@ -9,10 +9,8 @@
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#include <QString>
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/client_room.h"
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#include "citra_qt/multiplayer/direct_connect.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/uisettings.h"
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#include "core/hle/service/cfg/cfg.h"
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@ -22,9 +20,9 @@
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enum class ConnectionType : u8 { TraversalServer, IP };
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DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::DirectConnect>()) {
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ui(std::make_unique<Ui::DirectConnect>()), system{system_} {
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ui->setupUi(this);
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@ -91,7 +89,7 @@ void DirectConnectWindow::Connect() {
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if (auto room_member = Network::GetRoomMember().lock()) {
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auto port = UISettings::values.port.toUInt();
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room_member->Join(ui->nickname->text().toStdString(),
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Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
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Service::CFG::GetConsoleIdHash(system),
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ui->ip->text().toStdString().c_str(), port, 0,
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Network::NoPreferredMac, ui->password->text().toStdString().c_str());
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}
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