Kernel: Start using boost::intrusive_ptr for lifetime management

This commit is contained in:
Yuri Kunde Schlesner 2014-12-29 10:55:30 -02:00
parent d751de7341
commit 8ad41775cc
13 changed files with 96 additions and 91 deletions

View file

@ -14,7 +14,7 @@
namespace Kernel {
Thread* g_main_thread = nullptr;
SharedPtr<Thread> g_main_thread = nullptr;
HandleTable g_handle_table;
u64 g_program_id = 0;
@ -23,7 +23,7 @@ HandleTable::HandleTable() {
Clear();
}
ResultVal<Handle> HandleTable::Create(Object* obj) {
ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
_dbg_assert_(Kernel, obj != nullptr);
u16 slot = next_free_slot;
@ -39,23 +39,23 @@ ResultVal<Handle> HandleTable::Create(Object* obj) {
// CTR-OS doesn't use generation 0, so skip straight to 1.
if (next_generation >= (1 << 15)) next_generation = 1;
generations[slot] = generation;
intrusive_ptr_add_ref(obj);
objects[slot] = obj;
Handle handle = generation | (slot << 15);
if (obj->handle == INVALID_HANDLE)
obj->handle = handle;
generations[slot] = generation;
objects[slot] = std::move(obj);
return MakeResult<Handle>(handle);
}
ResultVal<Handle> HandleTable::Duplicate(Handle handle) {
Object* object = GetGeneric(handle);
SharedPtr<Object> object = GetGeneric(handle);
if (object == nullptr) {
LOG_ERROR(Kernel, "Tried to duplicate invalid handle: %08X", handle);
return ERR_INVALID_HANDLE;
}
return Create(object);
return Create(std::move(object));
}
ResultCode HandleTable::Close(Handle handle) {
@ -65,7 +65,6 @@ ResultCode HandleTable::Close(Handle handle) {
size_t slot = GetSlot(handle);
u16 generation = GetGeneration(handle);
intrusive_ptr_release(objects[slot]);
objects[slot] = nullptr;
generations[generation] = next_free_slot;
@ -80,7 +79,7 @@ bool HandleTable::IsValid(Handle handle) const {
return slot < MAX_COUNT && objects[slot] != nullptr && generations[slot] == generation;
}
Object* HandleTable::GetGeneric(Handle handle) const {
SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
if (handle == CurrentThread) {
return GetCurrentThread();
} else if (handle == CurrentProcess) {
@ -97,8 +96,6 @@ Object* HandleTable::GetGeneric(Handle handle) const {
void HandleTable::Clear() {
for (size_t i = 0; i < MAX_COUNT; ++i) {
generations[i] = i + 1;
if (objects[i] != nullptr)
intrusive_ptr_release(objects[i]);
objects[i] = nullptr;
}
next_free_slot = 0;
@ -126,7 +123,7 @@ bool LoadExec(u32 entry_point) {
Core::g_app_core->SetPC(entry_point);
// 0x30 is the typical main thread priority I've seen used so far
g_main_thread = Kernel::SetupMainThread(0x30);
g_main_thread = Kernel::SetupMainThread(0x30, Kernel::DEFAULT_STACK_SIZE);
// Setup the idle thread
Kernel::SetupIdleThread();