AudioCore: Skeleton Implementation

This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
This commit is contained in:
MerryMage 2016-02-21 13:13:52 +00:00
parent 0d086616d1
commit 8b00954ec7
19 changed files with 875 additions and 71 deletions

38
src/audio_core/hle/pipe.h Normal file
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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
namespace DSP {
namespace HLE {
/// Reset the pipes by setting pipe positions back to the beginning.
void ResetPipes();
/**
* Read a DSP pipe.
* Pipe IDs:
* pipe_number = 0: Debug
* pipe_number = 1: P-DMA
* pipe_number = 2: Audio
* pipe_number = 3: Binary
* @param pipe_number The Pipe ID
* @param length How much data to request.
* @return The data read from the pipe. The size of this vector can be less than the length requested.
*/
std::vector<u8> PipeRead(u32 pipe_number, u32 length);
/**
* Write to a DSP pipe.
* @param pipe_number The Pipe ID
* @param buffer The data to write to the pipe.
*/
void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer);
} // namespace HLE
} // namespace DSP