Build: Fixed some warnings

This commit is contained in:
Subv 2015-02-01 15:31:21 -05:00
parent f990728ad4
commit 8e2b248e05
11 changed files with 69 additions and 51 deletions

View file

@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Be stable against division by zero!
// TODO: I think this might be wrong... we should only use one component here
dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32());
dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
}
break;
@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Be stable against division by zero!
// TODO: I think this might be wrong... we should only use one component here
dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32()));
dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
}
break;