citra_qt: use enum classes for the settings

This commit is contained in:
zhupengfei 2018-10-12 22:30:08 +08:00
parent 90f9d32f13
commit 8ecd31db41
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GPG key ID: DD129E108BD09378
4 changed files with 66 additions and 45 deletions

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@ -124,6 +124,13 @@ public:
}
};
/// Game list icon sizes (in px)
static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{
{UISettings::GameListIconSize::NoIcon, 0},
{UISettings::GameListIconSize::SmallIcon, 24},
{UISettings::GameListIconSize::LargeIcon, 48},
};
/**
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
@ -145,16 +152,17 @@ public:
setData(qulonglong(program_id), ProgramIdRole);
setData(qulonglong(extdata_id), ExtdataIdRole);
if (!UISettings::values.game_list_icon_size) {
if (UISettings::values.game_list_icon_size == UISettings::GameListIconSize::NoIcon) {
// Do not display icons
setData(QPixmap(), Qt::DecorationRole);
}
bool large = UISettings::values.game_list_icon_size == 2;
bool large =
UISettings::values.game_list_icon_size == UISettings::GameListIconSize::LargeIcon;
if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
if (UISettings::values.game_list_icon_size)
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
setData(GetDefaultIcon(large), Qt::DecorationRole);
return;
}
@ -163,7 +171,7 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
if (UISettings::values.game_list_icon_size)
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
// Get title from SMDH
@ -181,19 +189,19 @@ public:
Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
&extension);
const std::array<QString, 4> display_texts{{
QString::fromStdString(filename + extension), // file name
data(FullPathRole).toString(), // full path
data(TitleRole).toString(), // title name
QString::fromStdString(
fmt::format("{:016X}", data(ProgramIdRole).toULongLong())), // title id
}};
const std::unordered_map<UISettings::GameListText, QString> display_texts{
{UISettings::GameListText::FileName, QString::fromStdString(filename + extension)},
{UISettings::GameListText::FullPath, data(FullPathRole).toString()},
{UISettings::GameListText::TitleName, data(TitleRole).toString()},
{UISettings::GameListText::TitleID,
QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
};
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
QString row2;
int row_2_id = UISettings::values.game_list_row_2;
if (row_2_id != -1) {
auto row_2_id = UISettings::values.game_list_row_2;
if (row_2_id != UISettings::GameListText::NoText) {
row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
}
return row1 + row2;
@ -324,9 +332,7 @@ public:
UISettings::GameDir* game_dir = &directory;
setData(QVariant::fromValue(game_dir), GameDirRole);
constexpr std::array<int, 3> icon_sizes{{0, 24, 48}};
int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
switch (dir_type) {
case GameListItemType::InstalledDir:
setData(QIcon::fromTheme("sd_card").pixmap(icon_size), Qt::DecorationRole);
@ -357,8 +363,7 @@ public:
explicit GameListAddDir() {
setData(type(), TypeRole);
constexpr std::array<int, 3> icon_sizes{{0, 24, 48}};
int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
setData(QIcon::fromTheme("plus").pixmap(icon_size), Qt::DecorationRole);
setData("Add New Game Directory", Qt::DisplayRole);
}