citra_qt/multiplayer: Specify string conversions explicitly

This commit is contained in:
FearlessTobi 2019-11-09 02:45:47 +01:00
parent ff931590b0
commit 8f29ab3ceb
5 changed files with 43 additions and 38 deletions

View file

@ -99,8 +99,9 @@ void Lobby::RetranslateUi() {
QString Lobby::PasswordPrompt() {
bool ok;
const QString text = QInputDialog::getText(this, tr("Password Required to Join"),
tr("Password:"), QLineEdit::Password, "", &ok);
const QString text =
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
QLineEdit::Password, QString(), &ok);
return ok ? text : QString();
}
@ -181,7 +182,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
void Lobby::ResetModel() {
model->clear();
model->insertColumns(0, Column::TOTAL);
model->setHeaderData(Column::EXPAND, Qt::Horizontal, "", Qt::DisplayRole);
model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);