Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
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6 changed files with 37 additions and 49 deletions
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@ -114,7 +114,13 @@ int main(int argc, char **argv) {
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System::Init(emu_window.get());
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SCOPE_EXIT({ System::Shutdown(); });
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Loader::ResultStatus load_result = Loader::LoadFile(boot_filename);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetFileLoader(boot_filename);
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if (!loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
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return -1;
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}
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Loader::ResultStatus load_result = loader->Load();
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
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return -1;
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