Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
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6 changed files with 37 additions and 49 deletions
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@ -272,7 +272,15 @@ bool GMainWindow::InitializeSystem() {
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}
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bool GMainWindow::LoadROM(const std::string& filename) {
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Loader::ResultStatus result = Loader::LoadFile(filename);
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std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetFileLoader(filename);
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if (!app_loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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return false;
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}
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Loader::ResultStatus result = app_loader->Load();
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if (Loader::ResultStatus::Success != result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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System::Shutdown();
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