Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
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6 changed files with 37 additions and 49 deletions
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@ -10,6 +10,7 @@
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/memory.h"
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@ -263,6 +264,8 @@ ResultStatus AppLoader_THREEDSX::Load() {
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Kernel::g_current_process->Run(48, Kernel::DEFAULT_STACK_SIZE);
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
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is_loaded = true;
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return ResultStatus::Success;
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}
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