Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
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51ee2d2eb1
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8fc9c03126
6 changed files with 37 additions and 49 deletions
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@ -8,9 +8,7 @@
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/loader/elf.h"
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#include "core/loader/ncch.h"
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@ -67,6 +65,9 @@ FileType GuessFromExtension(const std::string& extension_) {
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if (extension == ".3dsx")
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return FileType::THREEDSX;
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if (extension == ".cia")
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return FileType::CIA;
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return FileType::Unknown;
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}
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@ -108,15 +109,15 @@ std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
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default:
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return std::unique_ptr<AppLoader>();
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return nullptr;
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}
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}
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ResultStatus LoadFile(const std::string& filename) {
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std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename) {
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FileUtil::IOFile file(filename, "rb");
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if (!file.IsOpen()) {
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LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
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return ResultStatus::Error;
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return nullptr;
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}
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std::string filename_filename, filename_extension;
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@ -133,44 +134,7 @@ ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
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std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
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switch (type) {
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// 3DSX file format...
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// or NCCH/NCSD container formats...
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case FileType::THREEDSX:
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case FileType::CXI:
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case FileType::CCI:
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{
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// Load application and RomFS
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ResultStatus result = app_loader->Load();
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if (ResultStatus::Success == result) {
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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return result;
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}
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// Standard ELF file format...
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case FileType::ELF:
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return app_loader->Load();
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// CIA file format...
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case FileType::CIA:
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return ResultStatus::ErrorNotImplemented;
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// Error occurred durring IdentifyFile...
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case FileType::Error:
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// IdentifyFile could know identify file type...
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case FileType::Unknown:
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{
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LOG_CRITICAL(Loader, "File %s is of unknown type.", filename.c_str());
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return ResultStatus::ErrorInvalidFormat;
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}
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}
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return ResultStatus::Error;
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return GetLoader(std::move(file), type, filename_filename, filename);
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}
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} // namespace Loader
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