VideoCore: Split geometry pipeline regs from Regs struct
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9 changed files with 292 additions and 264 deletions
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@ -3,14 +3,14 @@
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "video_core/pica.h"
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#include "video_core/primitive_assembly.h"
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#include "video_core/regs_pipeline.h"
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#include "video_core/shader/shader.h"
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namespace Pica {
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template <typename VertexType>
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PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
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PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology)
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: topology(topology), buffer_index(0) {}
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template <typename VertexType>
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@ -18,8 +18,8 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
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TriangleHandler triangle_handler) {
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switch (topology) {
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// TODO: Figure out what's different with TriangleTopology::Shader.
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case Regs::TriangleTopology::List:
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case Regs::TriangleTopology::Shader:
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case PipelineRegs::TriangleTopology::List:
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case PipelineRegs::TriangleTopology::Shader:
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if (buffer_index < 2) {
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buffer[buffer_index++] = vtx;
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} else {
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@ -29,8 +29,8 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
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}
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break;
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case Regs::TriangleTopology::Strip:
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case Regs::TriangleTopology::Fan:
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case PipelineRegs::TriangleTopology::Strip:
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case PipelineRegs::TriangleTopology::Fan:
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if (strip_ready)
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triangle_handler(buffer[0], buffer[1], vtx);
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@ -38,9 +38,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
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strip_ready |= (buffer_index == 1);
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if (topology == Regs::TriangleTopology::Strip)
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if (topology == PipelineRegs::TriangleTopology::Strip)
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buffer_index = !buffer_index;
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else if (topology == Regs::TriangleTopology::Fan)
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else if (topology == PipelineRegs::TriangleTopology::Fan)
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buffer_index = 1;
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break;
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@ -57,7 +57,7 @@ void PrimitiveAssembler<VertexType>::Reset() {
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}
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template <typename VertexType>
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void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
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void PrimitiveAssembler<VertexType>::Reconfigure(PipelineRegs::TriangleTopology topology) {
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Reset();
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this->topology = topology;
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}
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