VideoCore: Split geometry pipeline regs from Regs struct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-28 12:34:31 -08:00
parent f443c7e5b0
commit 8fca90b5d5
9 changed files with 292 additions and 264 deletions

View file

@ -3,14 +3,14 @@
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "video_core/pica.h"
#include "video_core/primitive_assembly.h"
#include "video_core/regs_pipeline.h"
#include "video_core/shader/shader.h"
namespace Pica {
template <typename VertexType>
PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology)
: topology(topology), buffer_index(0) {}
template <typename VertexType>
@ -18,8 +18,8 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
TriangleHandler triangle_handler) {
switch (topology) {
// TODO: Figure out what's different with TriangleTopology::Shader.
case Regs::TriangleTopology::List:
case Regs::TriangleTopology::Shader:
case PipelineRegs::TriangleTopology::List:
case PipelineRegs::TriangleTopology::Shader:
if (buffer_index < 2) {
buffer[buffer_index++] = vtx;
} else {
@ -29,8 +29,8 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
}
break;
case Regs::TriangleTopology::Strip:
case Regs::TriangleTopology::Fan:
case PipelineRegs::TriangleTopology::Strip:
case PipelineRegs::TriangleTopology::Fan:
if (strip_ready)
triangle_handler(buffer[0], buffer[1], vtx);
@ -38,9 +38,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
strip_ready |= (buffer_index == 1);
if (topology == Regs::TriangleTopology::Strip)
if (topology == PipelineRegs::TriangleTopology::Strip)
buffer_index = !buffer_index;
else if (topology == Regs::TriangleTopology::Fan)
else if (topology == PipelineRegs::TriangleTopology::Fan)
buffer_index = 1;
break;
@ -57,7 +57,7 @@ void PrimitiveAssembler<VertexType>::Reset() {
}
template <typename VertexType>
void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
void PrimitiveAssembler<VertexType>::Reconfigure(PipelineRegs::TriangleTopology topology) {
Reset();
this->topology = topology;
}