Add CiTrace recording support.

This is exposed in the GUI as a new "CiTrace Recording" widget.

Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
This commit is contained in:
Tony Wasserka 2015-04-04 12:57:31 +02:00
parent 93d66475d4
commit 902fa4da52
15 changed files with 641 additions and 4 deletions

View file

@ -32,6 +32,7 @@
#include "debugger/graphics_breakpoints.h"
#include "debugger/graphics_cmdlists.h"
#include "debugger/graphics_framebuffer.h"
#include "debugger/graphics_tracing.h"
#include "debugger/graphics_vertex_shader.h"
#include "debugger/profiler.h"
@ -94,6 +95,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
graphicsTracingWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(profilerWidget->toggleViewAction());
debug_menu->addAction(disasmWidget->toggleViewAction());
@ -104,6 +109,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half