citra_qt: Add Game List configuration
This adds a Game List configuration group box which is similar to yuzu's, with features including icon size setting, row 1/2 text, and ability to hide invalid titles (those without a valid SMDH). I also added a UI tab and moved the language and theme settings there.
This commit is contained in:
parent
f405134913
commit
90f9d32f13
15 changed files with 405 additions and 120 deletions
67
src/citra_qt/configuration/configure_ui.cpp
Normal file
67
src/citra_qt/configuration/configure_ui.cpp
Normal file
|
@ -0,0 +1,67 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QDirIterator>
|
||||
#include "citra_qt/configuration/configure_ui.h"
|
||||
#include "citra_qt/ui_settings.h"
|
||||
#include "ui_configure_ui.h"
|
||||
|
||||
ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureUi) {
|
||||
ui->setupUi(this);
|
||||
ui->language_combobox->addItem(tr("<System>"), QString(""));
|
||||
ui->language_combobox->addItem(tr("English"), QString("en"));
|
||||
QDirIterator it(":/languages", QDirIterator::NoIteratorFlags);
|
||||
while (it.hasNext()) {
|
||||
QString locale = it.next();
|
||||
locale.truncate(locale.lastIndexOf('.'));
|
||||
locale.remove(0, locale.lastIndexOf('/') + 1);
|
||||
QString lang = QLocale::languageToString(QLocale(locale).language());
|
||||
ui->language_combobox->addItem(lang, locale);
|
||||
}
|
||||
|
||||
// Unlike other configuration changes, interface language changes need to be reflected on the
|
||||
// interface immediately. This is done by passing a signal to the main window, and then
|
||||
// retranslating when passing back.
|
||||
connect(ui->language_combobox,
|
||||
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureUi::onLanguageChanged);
|
||||
|
||||
for (const auto& theme : UISettings::themes) {
|
||||
ui->theme_combobox->addItem(theme.first, theme.second);
|
||||
}
|
||||
|
||||
this->setConfiguration();
|
||||
}
|
||||
|
||||
ConfigureUi::~ConfigureUi() = default;
|
||||
|
||||
void ConfigureUi::setConfiguration() {
|
||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
||||
ui->language_combobox->setCurrentIndex(
|
||||
ui->language_combobox->findData(UISettings::values.language));
|
||||
ui->icon_size_combobox->setCurrentIndex(UISettings::values.game_list_icon_size);
|
||||
ui->row_1_text_combobox->setCurrentIndex(UISettings::values.game_list_row_1);
|
||||
ui->row_2_text_combobox->setCurrentIndex(UISettings::values.game_list_row_2 + 1);
|
||||
ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
|
||||
}
|
||||
|
||||
void ConfigureUi::applyConfiguration() {
|
||||
UISettings::values.theme =
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||
UISettings::values.game_list_icon_size = ui->icon_size_combobox->currentIndex();
|
||||
UISettings::values.game_list_row_1 = ui->row_1_text_combobox->currentIndex();
|
||||
UISettings::values.game_list_row_2 = ui->row_2_text_combobox->currentIndex() - 1;
|
||||
UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
|
||||
}
|
||||
|
||||
void ConfigureUi::onLanguageChanged(int index) {
|
||||
if (index == -1)
|
||||
return;
|
||||
|
||||
emit languageChanged(ui->language_combobox->itemData(index).toString());
|
||||
}
|
||||
|
||||
void ConfigureUi::retranslateUi() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue