citra_qt: Add Game List configuration

This adds a Game List configuration group box which is similar to yuzu's, with features including icon size setting, row 1/2 text, and ability to hide invalid titles (those without a valid SMDH). I also added a UI tab and moved the language and theme settings there.
This commit is contained in:
zhupengfei 2018-09-23 11:22:44 +08:00 committed by zhupengfei
parent f405134913
commit 90f9d32f13
No known key found for this signature in database
GPG key ID: DD129E108BD09378
15 changed files with 405 additions and 120 deletions

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@ -145,9 +145,17 @@ public:
setData(qulonglong(program_id), ProgramIdRole);
setData(qulonglong(extdata_id), ExtdataIdRole);
if (!UISettings::values.game_list_icon_size) {
// Do not display icons
setData(QPixmap(), Qt::DecorationRole);
}
bool large = UISettings::values.game_list_icon_size == 2;
if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
setData(GetDefaultIcon(true), Qt::DecorationRole);
if (UISettings::values.game_list_icon_size)
setData(GetDefaultIcon(large), Qt::DecorationRole);
return;
}
@ -155,7 +163,8 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
if (UISettings::values.game_list_icon_size)
setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
// Get title from SMDH
setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
@ -171,29 +180,23 @@ public:
std::string path, filename, extension;
Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
&extension);
QString title = data(TitleRole).toString();
QString second_name = QString::fromStdString(filename + extension);
static QRegExp installed_pattern(
const std::array<QString, 4> display_texts{{
QString::fromStdString(filename + extension), // file name
data(FullPathRole).toString(), // full path
data(TitleRole).toString(), // title name
QString::fromStdString(
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
"Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
"title/0004000(0|e)/[0-9a-f]{8}/content/")
.replace("\\", "\\\\"));
static QRegExp system_pattern(
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"00000000000000000000000000000000/"
"title/00040010/[0-9a-f]{8}/content/")
.replace("\\", "\\\\"));
if (installed_pattern.exactMatch(QString::fromStdString(path)) ||
system_pattern.exactMatch(QString::fromStdString(path))) {
// Use a different mechanism for system / installed titles showing program ID
second_name = QString("%1-%2")
.arg(data(ProgramIdRole).toULongLong(), 16, 16, QChar('0'))
.toUpper()
.arg(QString::fromStdString(filename));
fmt::format("{:016X}", data(ProgramIdRole).toULongLong())), // title id
}};
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
QString row2;
int row_2_id = UISettings::values.game_list_row_2;
if (row_2_id != -1) {
row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
}
return title + (title.isEmpty() ? "" : "\n ") + second_name;
return row1 + row2;
} else {
return GameListItem::data(role);
}
@ -320,18 +323,22 @@ public:
UISettings::GameDir* game_dir = &directory;
setData(QVariant::fromValue(game_dir), GameDirRole);
constexpr std::array<int, 3> icon_sizes{{0, 24, 48}};
int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
switch (dir_type) {
case GameListItemType::InstalledDir:
setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole);
setData(QIcon::fromTheme("sd_card").pixmap(icon_size), Qt::DecorationRole);
setData("Installed Titles", Qt::DisplayRole);
break;
case GameListItemType::SystemDir:
setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole);
setData(QIcon::fromTheme("chip").pixmap(icon_size), Qt::DecorationRole);
setData("System Titles", Qt::DisplayRole);
break;
case GameListItemType::CustomDir:
QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
setData(QIcon::fromTheme(icon_name).pixmap(icon_size), Qt::DecorationRole);
setData(game_dir->path, Qt::DisplayRole);
break;
};
@ -349,7 +356,10 @@ class GameListAddDir : public GameListItem {
public:
explicit GameListAddDir() {
setData(type(), TypeRole);
setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
constexpr std::array<int, 3> icon_sizes{{0, 24, 48}};
int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
setData(QIcon::fromTheme("plus").pixmap(icon_size), Qt::DecorationRole);
setData("Add New Game Directory", Qt::DisplayRole);
}