Change Qt to use QOpenGLWidget and support shared context and texture mailbox
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3 changed files with 85 additions and 118 deletions
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@ -1,31 +1,33 @@
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#include <QApplication>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QOffScreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QScreen>
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#include <QWindow>
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#include <fmt/format.h>
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#include "citra_qt/bootmanager.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "core/3ds.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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render_window->MakeCurrent();
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MicroProfileOnThreadCreate("EmuThread");
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Frontend::ScopeAcquireContext scope(core_context);
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step.
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@ -72,43 +74,10 @@ void EmuThread::run() {
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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#endif
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render_window->moveContext();
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}
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
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// context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal : public QGLWidget {
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), parent(parent) {}
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void paintEvent(QPaintEvent* ev) override {
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if (do_painting) {
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QPainter painter(this);
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}
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}
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void resizeEvent(QResizeEvent* ev) override {
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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void DisablePainting() {
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do_painting = false;
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}
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void EnablePainting() {
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do_painting = true;
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}
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private:
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GRenderWindow* parent;
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bool do_painting;
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};
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
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: QOpenGLWidget(parent), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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@ -121,35 +90,12 @@ GRenderWindow::~GRenderWindow() {
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InputCommon::Shutdown();
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}
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void GRenderWindow::moveContext() {
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DoneCurrent();
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it
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// back.
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auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
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? emu_thread
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: qApp->thread();
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child->context()->moveToThread(thread);
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}
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void GRenderWindow::SwapBuffers() {
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// In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
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// since we never call `doneCurrent` in this thread.
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// However:
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// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
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// since the last time `swapBuffers` was executed;
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// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
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child->makeCurrent();
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child->swapBuffers();
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}
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void GRenderWindow::MakeCurrent() {
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child->makeCurrent();
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core_context->MakeCurrent();
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}
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void GRenderWindow::DoneCurrent() {
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child->doneCurrent();
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core_context->DoneCurrent();
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}
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void GRenderWindow::PollEvents() {}
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@ -163,8 +109,8 @@ void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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const qreal pixel_ratio = windowPixelRatio();
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const u32 width = child->QPaintDevice::width() * pixel_ratio;
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const u32 height = child->QPaintDevice::height() * pixel_ratio;
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const u32 width = this->width() * pixel_ratio;
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const u32 height = this->height() * pixel_ratio;
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UpdateCurrentFramebufferLayout(width, height);
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}
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@ -298,42 +244,16 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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InputCommon::GetKeyboard()->ReleaseAllKeys();
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}
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void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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void GRenderWindow::resizeEvent(QResizeEvent* event) {
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QOpenGLWidget::resizeEvent(event);
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NotifyClientAreaSizeChanged(std::make_pair(event->size().width(), event->size().height()));
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OnFramebufferSizeChanged();
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}
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void GRenderWindow::InitRenderTarget() {
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if (child) {
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delete child;
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}
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if (layout()) {
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delete layout();
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setVersion(3, 3);
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setSwapInterval(Settings::values.vsync_enabled);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
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core_context = CreateSharedContext();
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BackupGeometry();
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}
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@ -361,12 +281,15 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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child->DisablePainting();
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}
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void GRenderWindow::OnEmulationStopping() {
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emu_thread = nullptr;
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child->EnablePainting();
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}
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void GRenderWindow::paintGL() {
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VideoCore::g_renderer->Present();
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update();
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}
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void GRenderWindow::showEvent(QShowEvent* event) {
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@ -376,3 +299,24 @@ void GRenderWindow::showEvent(QShowEvent* event) {
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connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
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Qt::UniqueConnection);
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}
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std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
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}
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GGLContext::GGLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr, shared_context->parent())) {
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context->setShareContext(shared_context);
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context->create();
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surface->setFormat(shared_context->format());
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surface->create();
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}
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void GGLContext::MakeCurrent() {
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context->makeCurrent(surface);
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}
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void GGLContext::DoneCurrent() {
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context->doneCurrent();
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}
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