fix typo; updated comment about apples bad driver
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1e54f27cde
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922a5f738a
10 changed files with 20 additions and 20 deletions
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@ -112,10 +112,10 @@ void Config::ReadValues() {
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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Settings::values.seperable_shader = sdl2_config->GetBoolean("Renderer", "seperable_shader", false);
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Settings::values.separable_shader = sdl2_config->GetBoolean("Renderer", "separable_shader", false);
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#endif
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Settings::values.shaders_accurate_mul =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
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@ -110,9 +110,9 @@ use_hw_renderer =
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# 0: Software, 1 (default): Hardware
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use_hw_shader =
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# Whether to use seperable shaders to emulate 3DS shaders (macOS only)
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# Whether to use separable shaders to emulate 3DS shaders (macOS only)
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# 0: Off (Default), 1 : On
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seperable_shader =
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separable_shader =
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# Whether to use accurate multiplication in hardware shaders
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# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
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