fix typo; updated comment about apples bad driver

This commit is contained in:
B3n30 2020-04-18 15:55:19 +02:00
parent 1e54f27cde
commit 922a5f738a
10 changed files with 20 additions and 20 deletions

View file

@ -112,10 +112,10 @@ void Config::ReadValues() {
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
#ifdef __APPLE__
// Hardware shader is broken on macos thanks to poor drivers.
// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
// We still want to provide this option for test/development purposes, but disable it by
// default.
Settings::values.seperable_shader = sdl2_config->GetBoolean("Renderer", "seperable_shader", false);
Settings::values.separable_shader = sdl2_config->GetBoolean("Renderer", "separable_shader", false);
#endif
Settings::values.shaders_accurate_mul =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);

View file

@ -110,9 +110,9 @@ use_hw_renderer =
# 0: Software, 1 (default): Hardware
use_hw_shader =
# Whether to use seperable shaders to emulate 3DS shaders (macOS only)
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
# 0: Off (Default), 1 : On
seperable_shader =
separable_shader =
# Whether to use accurate multiplication in hardware shaders
# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)