fix typo; updated comment about apples bad driver
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parent
1e54f27cde
commit
922a5f738a
10 changed files with 20 additions and 20 deletions
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@ -30,14 +30,14 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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#ifdef __APPLE__
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connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
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if (state == Qt::Checked) {
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ui->toggle_seperable_shader->setEnabled(true);
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ui->toggle_separable_shader->setEnabled(true);
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}
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});
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connect(ui->toggle_seperable_shader, &QCheckBox::stateChanged, this, [this](int state) {
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connect(ui->toggle_separable_shader, &QCheckBox::stateChanged, this, [this](int state) {
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if (state == Qt::Checked) {
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QMessageBox::warning(
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this, tr("Hardware Shader Warning"),
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tr("Seperable Shader support is broken on macOS with Intel GPUs, and will cause graphical issues "
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tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause graphical issues "
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"like showing a black screen.<br><br>The option is only there for "
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"test/development purposes. If you experience graphical issues with Hardware "
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"Shader, please turn it off."));
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@ -45,7 +45,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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});
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#else
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// TODO(B3N30): Hide this for macs with none Intel GPUs, too.
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ui->toggle_seperable_shader->visible(false);
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ui->toggle_separable_shader->setVisible(false);
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#endif
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}
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@ -54,7 +54,7 @@ ConfigureGraphics::~ConfigureGraphics() = default;
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void ConfigureGraphics::SetConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
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ui->toggle_seperable_shader->setChecked(Settings::values.seperable_shader);
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ui->toggle_separable_shader->setChecked(Settings::values.separable_shader);
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ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
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@ -63,7 +63,7 @@ void ConfigureGraphics::SetConfiguration() {
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void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
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Settings::values.seperable_shader = ui->toggle_seperable_shader->isChecked();
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Settings::values.separable_shader = ui->toggle_separable_shader->isChecked();
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Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked();
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