VideoCore: Split shader output writing from semantic loading
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3 changed files with 24 additions and 24 deletions
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@ -4,6 +4,7 @@
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#include <cmath>
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#include <cstring>
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#include "common/bit_set.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "video_core/pica.h"
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@ -19,22 +20,13 @@ namespace Pica {
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namespace Shader {
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OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs,
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u32 output_mask) {
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OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
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// Setup output data
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OutputVertex ret;
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// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
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// figure out what those circumstances are and enable the remaining outputs then.
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unsigned index = 0;
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for (unsigned i = 0; i < 7; ++i) {
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if (index >= regs.vs_output_total)
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break;
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if ((output_mask & (1 << i)) == 0)
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continue;
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const auto& output_register_map = regs.vs_output_attributes[index];
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unsigned int num_attributes = regs.vs_output_total;
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for (unsigned int i = 0; i < num_attributes; ++i) {
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const auto& output_register_map = regs.vs_output_attributes[i];
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u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
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output_register_map.map_z, output_register_map.map_w};
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@ -42,15 +34,13 @@ OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], co
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for (unsigned comp = 0; comp < 4; ++comp) {
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float24* out = ((float24*)&ret) + semantics[comp];
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if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
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*out = output_regs[i][comp];
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*out = input.attr[i][comp];
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} else {
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// Zero output so that attributes which aren't output won't have denormals in them,
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// which would slow us down later.
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memset(out, 0, sizeof(*out));
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}
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}
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index++;
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}
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// The hardware takes the absolute and saturates vertex colors like this, *before* doing
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@ -80,6 +70,13 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
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}
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}
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void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
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unsigned int output_i = 0;
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for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
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output.attr[output_i++] = registers.output[reg];
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}
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}
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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#ifdef ARCHITECTURE_x86_64
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