VideoCore: Split shader output writing from semantic loading

This commit is contained in:
Yuri Kunde Schlesner 2016-12-18 17:58:30 -08:00
parent 335df895b9
commit 92bf5c88e6
3 changed files with 24 additions and 24 deletions

View file

@ -4,6 +4,7 @@
#include <cmath>
#include <cstring>
#include "common/bit_set.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/pica.h"
@ -19,22 +20,13 @@ namespace Pica {
namespace Shader {
OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs,
u32 output_mask) {
OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
// Setup output data
OutputVertex ret;
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
// figure out what those circumstances are and enable the remaining outputs then.
unsigned index = 0;
for (unsigned i = 0; i < 7; ++i) {
if (index >= regs.vs_output_total)
break;
if ((output_mask & (1 << i)) == 0)
continue;
const auto& output_register_map = regs.vs_output_attributes[index];
unsigned int num_attributes = regs.vs_output_total;
for (unsigned int i = 0; i < num_attributes; ++i) {
const auto& output_register_map = regs.vs_output_attributes[i];
u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
output_register_map.map_z, output_register_map.map_w};
@ -42,15 +34,13 @@ OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], co
for (unsigned comp = 0; comp < 4; ++comp) {
float24* out = ((float24*)&ret) + semantics[comp];
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
*out = output_regs[i][comp];
*out = input.attr[i][comp];
} else {
// Zero output so that attributes which aren't output won't have denormals in them,
// which would slow us down later.
memset(out, 0, sizeof(*out));
}
}
index++;
}
// The hardware takes the absolute and saturates vertex colors like this, *before* doing
@ -80,6 +70,13 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
}
}
void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
unsigned int output_i = 0;
for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
output.attr[output_i++] = registers.output[reg];
}
}
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
#ifdef ARCHITECTURE_x86_64