fixup! fixup! Add a service to announce multiplayer rooms to web service; Add the abiltiy to receive a list of all announced rooms from web service

This commit is contained in:
B3n30 2017-11-05 20:23:22 +01:00
parent 1485093fd9
commit 93742f17b3
6 changed files with 35 additions and 32 deletions

View file

@ -13,7 +13,7 @@
namespace Common {
struct WebResult {
enum Code : u32 {
enum class Code : u32 {
Success,
InvalidURL,
CredentialsMissing,
@ -39,7 +39,7 @@ struct Room {
u64 game_id;
};
std::string name;
std::string GUID;
std::string UID;
std::string owner;
std::string ip;
u16 port;
@ -60,8 +60,8 @@ using RoomList = std::vector<Room>;
class Backend : NonCopyable {
public:
virtual ~Backend() = default;
virtual void SetRoomInformation(const std::string& guid, const std::string& name,
const u16 port, const u32 max_player, const u32 net_version,
virtual void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) = 0;
virtual void AddPlayer(const std::string& nickname, const MacAddress& mac_address,
@ -79,7 +79,7 @@ public:
class NullBackend : public Backend {
public:
~NullBackend() = default;
void SetRoomInformation(const std::string& /*guid*/, const std::string& /*name*/,
void SetRoomInformation(const std::string& /*uid*/, const std::string& /*name*/,
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
const bool /*has_password*/, const std::string& /*preferred_game*/,
const u64 /*preferred_game_id*/) override {}