fixup! fixup! Add a service to announce multiplayer rooms to web service; Add the abiltiy to receive a list of all announced rooms from web service

This commit is contained in:
B3n30 2017-11-05 20:23:22 +01:00
parent 1485093fd9
commit 93742f17b3
6 changed files with 35 additions and 32 deletions

View file

@ -77,29 +77,30 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
finished = false;
std::future<Common::WebResult> future;
while (announce) {
if (std::shared_ptr<Network::Room> room = Network::GetRoom().lock()) {
if (room->GetState() == Network::Room::State::Open) {
Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation(
room_information.guid, room_information.name, room_information.port,
room_information.member_slots, Network::network_version, room->HasPassword(),
room_information.preferred_game, room_information.preferred_game_id);
backend->ClearPlayers();
for (const auto& member : memberlist) {
backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,
member.game_info.name);
}
future = backend->Announce();
} else {
announce = false;
}
} else {
std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
if (!room) {
announce = false;
continue;
}
if (room->GetState() != Network::Room::State::Open) {
announce = false;
continue;
}
Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation(
room_information.uid, room_information.name, room_information.port,
room_information.member_slots, Network::network_version, room->HasPassword(),
room_information.preferred_game, room_information.preferred_game_id);
backend->ClearPlayers();
for (const auto& member : memberlist) {
backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,
member.game_info.name);
}
future = backend->Announce();
if (future.valid()) {
Common::WebResult result = future.get();
if (result.result_code != Common::WebResult::Success) {
if (result.result_code != Common::WebResult::Code::Success) {
std::lock_guard<std::mutex> lock(callback_mutex);
for (auto callback : error_callbacks) {
(*callback)(result);