fixup! fixup! Add a service to announce multiplayer rooms to web service; Add the abiltiy to receive a list of all announced rooms from web service

This commit is contained in:
B3n30 2017-11-05 20:23:22 +01:00
parent 1485093fd9
commit 93742f17b3
6 changed files with 35 additions and 32 deletions

View file

@ -23,7 +23,7 @@ void from_json(const nlohmann::json& json, Room::Member& member) {
}
void to_json(nlohmann::json& json, const Room& room) {
json["id"] = room.GUID;
json["id"] = room.UID;
json["port"] = room.port;
json["name"] = room.name;
json["preferredGameName"] = room.preferred_game;
@ -58,12 +58,12 @@ void from_json(const nlohmann::json& json, Room& room) {
namespace WebService {
void RoomJson::SetRoomInformation(const std::string& guid, const std::string& name, const u16 port,
void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) {
room.name = name;
room.GUID = guid;
room.UID = uid;
room.port = port;
room.max_player = max_player;
room.net_version = net_version;
@ -105,7 +105,7 @@ std::future<AnnounceMultiplayerRoom::RoomList> RoomJson::GetRoomList(std::functi
void RoomJson::Delete() {
nlohmann::json json;
json["id"] = room.GUID;
json["id"] = room.UID;
DeleteJson(endpoint_url, json.dump(), username, token);
}