Variable tilt clamp (#3366)
* Add tilt clamp setting * Updated `clamp` to use variable * Fixed a minor typo * Include possibly necessary header * expose setting in sdl2 * expose setting in qt * incorporate @wwylele 's suggestion in sdl2 * Incorporate @wwylele 's suggestion (?) Please review the code, this is the first time I'm working with `ParamPackage`s so I may just screw up the code. * Forgot to change in qt * Fixed an fatal error * fixed clang format error * remove the old setting * fixed typos cusing errors * removed old setting * Changed init style * Forgot this one * Removed unnecessary header inclusion * Update config.cpp * update qt-config * Update motion_emu.cpp * Update motion_emu.cpp
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3 changed files with 16 additions and 9 deletions
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@ -17,11 +17,12 @@ namespace InputCommon {
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// Implementation class of the motion emulation device
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class MotionEmuDevice {
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public:
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MotionEmuDevice(int update_millisecond, float sensitivity)
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MotionEmuDevice(int update_millisecond, float sensitivity, float tilt_clamp)
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: update_millisecond(update_millisecond),
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update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
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std::chrono::milliseconds(update_millisecond))),
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sensitivity(sensitivity), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
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sensitivity(sensitivity), tilt_clamp(tilt_clamp),
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motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
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~MotionEmuDevice() {
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if (motion_emu_thread.joinable()) {
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@ -44,7 +45,7 @@ public:
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} else {
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tilt_direction = mouse_move.Cast<float>();
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tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
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MathUtil::PI * 0.5f);
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MathUtil::PI * this->tilt_clamp / 180.0f);
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}
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}
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}
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@ -70,6 +71,7 @@ private:
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std::mutex tilt_mutex;
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Math::Vec2<float> tilt_direction;
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float tilt_angle = 0;
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float tilt_clamp = 90;
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bool is_tilting = false;
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@ -126,8 +128,8 @@ private:
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// can forward all the inputs to the implementation only when it is valid.
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class MotionEmuDeviceWrapper : public Input::MotionDevice {
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public:
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MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) {
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device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
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MotionEmuDeviceWrapper(int update_millisecond, float sensitivity, float tilt_clamp) {
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device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity, tilt_clamp);
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}
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std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const {
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@ -140,7 +142,9 @@ public:
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std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
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int update_period = params.Get("update_period", 100);
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float sensitivity = params.Get("sensitivity", 0.01f);
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auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
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float tilt_clamp = params.Get("tilt_clamp", 90.0f);
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auto device_wrapper =
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std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity, tilt_clamp);
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// Previously created device is disconnected here. Having two motion devices for 3DS is not
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// expected.
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current_device = device_wrapper->device;
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