video-core: Migrate logging macros (#3878)
* video-core: Migrate logging macros * video-core: Fixed missed clang format * video-core: Migrated LOG_GENERIC macro
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22 changed files with 156 additions and 149 deletions
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@ -37,9 +37,10 @@ void VertexLoader::Setup(const PipelineRegs& regs) {
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// TODO: What happens if a loader overwrites a previous one's data?
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for (unsigned component = 0; component < loader_config.component_count; ++component) {
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if (component >= 12) {
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LOG_ERROR(HW_GPU,
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"Overflow in the vertex attribute loader %u trying to load component %u",
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loader, component);
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NGLOG_ERROR(
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HW_GPU,
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"Overflow in the vertex attribute loader {} trying to load component {}",
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loader, component);
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continue;
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}
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@ -136,20 +137,21 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
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comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
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}
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LOG_TRACE(HW_GPU,
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"Loaded %d components of attribute %x for vertex %x (index %x) from "
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"0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
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vertex_attribute_elements[i], i, vertex, index, base_address,
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vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex,
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input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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NGLOG_TRACE(HW_GPU,
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"Loaded {} components of attribute {:x} for vertex {:x} (index {:x}) from "
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"0x{:08x} + 0x{:08x} + 0x{:04x}: {} {} {} {}",
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vertex_attribute_elements[i], i, vertex, index, base_address,
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vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex,
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input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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} else if (vertex_attribute_is_default[i]) {
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// Load the default attribute if we're configured to do so
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input.attr[i] = g_state.input_default_attributes.attr[i];
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LOG_TRACE(HW_GPU,
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"Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i,
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vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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NGLOG_TRACE(
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HW_GPU,
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"Loaded default attribute {:x} for vertex {:x} (index {:x}): ({}, {}, {}, {})", i,
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vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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} else {
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// TODO(yuriks): In this case, no data gets loaded and the vertex
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// remains with the last value it had. This isn't currently maintained
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