GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.

Anonymous structs are not standard C++, hence don't use them.
This commit is contained in:
Tony Wasserka 2014-07-22 12:41:16 +02:00
parent 246cb75584
commit 9b0d0c81a0
4 changed files with 98 additions and 55 deletions

View file

@ -50,7 +50,7 @@ public:
virtual void GXCommandProcessed(int total_command_count)
{
const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
ERROR_LOG(GSP, "Received command: id=%x", cmd.id);
ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value());
}
/**
@ -84,8 +84,7 @@ public:
gx_command_history.push_back(GSP_GPU::GXCommand());
GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
const int cmd_length = sizeof(GSP_GPU::GXCommand);
memcpy(cmd.data, command_data, cmd_length);
memcpy(&cmd, command_data, sizeof(GSP_GPU::GXCommand));
ForEachObserver([this](DebuggerObserver* observer) {
observer->GXCommandProcessed(this->gx_command_history.size());