frontend: Use inverted use_gles as a fallback for GL initialization. (#7117)
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parent
e13735b624
commit
9b2a5926a6
3 changed files with 75 additions and 41 deletions
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@ -42,10 +42,8 @@ private:
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SDL_GLContext context;
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};
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EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system_, is_secondary} {
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// Initialize the window
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if (Settings::values.use_gles) {
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static SDL_Window* CreateGLWindow(const std::string& window_title, bool gles) {
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if (gles) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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@ -54,7 +52,16 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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}
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return SDL_CreateWindow(window_title.c_str(),
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SDL_WINDOWPOS_UNDEFINED, // x position
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SDL_WINDOWPOS_UNDEFINED, // y position
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Core::kScreenTopWidth,
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Core::kScreenTopHeight + Core::kScreenBottomHeight,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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}
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EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system_, is_secondary} {
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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@ -71,16 +78,16 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(),
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SDL_WINDOWPOS_UNDEFINED, // x position
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SDL_WINDOWPOS_UNDEFINED, // y position
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Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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// First, try to create a context with the requested type.
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render_window = CreateGLWindow(window_title, Settings::values.use_gles.GetValue());
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if (render_window == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
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exit(1);
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// On failure, fall back to context with flipped type.
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render_window = CreateGLWindow(window_title, !Settings::values.use_gles.GetValue());
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if (render_window == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
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exit(1);
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}
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}
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strict_context_required = std::strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
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@ -106,7 +113,11 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
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}
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render_window_id = SDL_GetWindowID(render_window);
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auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
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int profile_mask = 0;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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auto gl_load_func =
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profile_mask == SDL_GL_CONTEXT_PROFILE_ES ? gladLoadGLES2Loader : gladLoadGLLoader;
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if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());
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