Refactor software renderer (#6621)
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7198243319
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39 changed files with 1815 additions and 1796 deletions
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@ -9,18 +9,16 @@
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#include <SDL.h>
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#include <SDL_rect.h>
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#include "citra/emu_window/emu_window_sdl2_sw.h"
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#include "common/color.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_software/renderer_software.h"
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class DummyContext : public Frontend::GraphicsContext {};
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EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{is_secondary} {
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EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{is_secondary}, system{system_} {
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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@ -67,6 +65,8 @@ void EmuWindow_SDL2_SW::Present() {
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const auto layout{Layout::DefaultFrameLayout(
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Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, false, false)};
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using VideoCore::ScreenId;
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while (IsOpen()) {
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SDL_SetRenderDrawColor(renderer,
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static_cast<Uint8>(Settings::values.bg_red.GetValue() * 255),
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@ -74,62 +74,34 @@ void EmuWindow_SDL2_SW::Present() {
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static_cast<Uint8>(Settings::values.bg_blue.GetValue() * 255), 0xFF);
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SDL_RenderClear(renderer);
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const auto draw_screen = [&](int fb_id) {
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const auto dst_rect = fb_id == 0 ? layout.top_screen : layout.bottom_screen;
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const auto draw_screen = [&](ScreenId screen_id) {
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const auto dst_rect =
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screen_id == ScreenId::TopLeft ? layout.top_screen : layout.bottom_screen;
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SDL_Rect sdl_rect{static_cast<int>(dst_rect.left), static_cast<int>(dst_rect.top),
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static_cast<int>(dst_rect.GetWidth()),
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static_cast<int>(dst_rect.GetHeight())};
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SDL_Surface* screen = LoadFramebuffer(fb_id);
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SDL_Surface* screen = LoadFramebuffer(screen_id);
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SDL_BlitSurface(screen, nullptr, window_surface, &sdl_rect);
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SDL_FreeSurface(screen);
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};
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draw_screen(0);
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draw_screen(1);
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draw_screen(ScreenId::TopLeft);
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draw_screen(ScreenId::Bottom);
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SDL_RenderPresent(renderer);
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SDL_UpdateWindowSurface(render_window);
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}
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}
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SDL_Surface* EmuWindow_SDL2_SW::LoadFramebuffer(int fb_id) {
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const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id];
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const PAddr framebuffer_addr =
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framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2;
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Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
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const u8* framebuffer_data = VideoCore::g_memory->GetPhysicalPointer(framebuffer_addr);
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const int width = framebuffer.height;
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const int height = framebuffer.width;
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const int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
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SDL_Surface* EmuWindow_SDL2_SW::LoadFramebuffer(VideoCore::ScreenId screen_id) {
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const auto& renderer = static_cast<SwRenderer::RendererSoftware&>(system.Renderer());
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const auto& info = renderer.Screen(screen_id);
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const int width = static_cast<int>(info.width);
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const int height = static_cast<int>(info.height);
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SDL_Surface* surface =
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SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_ABGR8888);
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SDL_LockSurface(surface);
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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const u8* pixel = framebuffer_data + (x * height + height - y) * bpp;
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const Common::Vec4 color = [&] {
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switch (framebuffer.color_format) {
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case GPU::Regs::PixelFormat::RGBA8:
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return Common::Color::DecodeRGBA8(pixel);
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case GPU::Regs::PixelFormat::RGB8:
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return Common::Color::DecodeRGB8(pixel);
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case GPU::Regs::PixelFormat::RGB565:
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return Common::Color::DecodeRGB565(pixel);
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case GPU::Regs::PixelFormat::RGB5A1:
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return Common::Color::DecodeRGB5A1(pixel);
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case GPU::Regs::PixelFormat::RGBA4:
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return Common::Color::DecodeRGBA4(pixel);
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}
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UNREACHABLE();
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}();
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u8* dst_pixel = reinterpret_cast<u8*>(surface->pixels) + (y * width + x) * 4;
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std::memcpy(dst_pixel, color.AsArray(), sizeof(color));
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}
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}
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std::memcpy(surface->pixels, info.pixels.data(), info.pixels.size());
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SDL_UnlockSurface(surface);
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return surface;
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}
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@ -10,9 +10,17 @@
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struct SDL_Renderer;
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struct SDL_Surface;
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namespace VideoCore {
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enum class ScreenId : u32;
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}
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namespace Core {
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class System;
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}
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class EmuWindow_SDL2_SW : public EmuWindow_SDL2 {
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public:
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explicit EmuWindow_SDL2_SW(bool fullscreen, bool is_secondary);
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explicit EmuWindow_SDL2_SW(Core::System& system, bool fullscreen, bool is_secondary);
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~EmuWindow_SDL2_SW();
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void Present() override;
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@ -22,7 +30,10 @@ public:
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private:
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/// Loads a framebuffer to an SDL surface
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SDL_Surface* LoadFramebuffer(int fb_id);
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SDL_Surface* LoadFramebuffer(VideoCore::ScreenId screen_id);
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/// The system class.
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Core::System& system;
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/// The SDL software renderer
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SDL_Renderer* renderer;
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