Fixed type conversion ambiguity
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b07af7dda8
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a13ab958cb
32 changed files with 97 additions and 91 deletions
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@ -105,7 +105,7 @@ public:
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DEBUG_ASSERT(need_index);
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// The number of vertex input is put to the uniform register
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float24 vertex_num = float24::FromFloat32(val);
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float24 vertex_num = float24::FromFloat32(static_cast<float>(val));
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setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num);
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// The second uniform register and so on are used for receiving input vertices
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@ -267,9 +267,9 @@ void OpenGLState::Apply() const {
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for (size_t i = 0; i < clip_distance.size(); ++i) {
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if (clip_distance[i] != cur_state.clip_distance[i]) {
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if (clip_distance[i]) {
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glEnable(GL_CLIP_DISTANCE0 + i);
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glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
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} else {
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glDisable(GL_CLIP_DISTANCE0 + i);
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glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
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}
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}
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}
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