Replace the previous OpenGL loader with a glad-generated 3.3 one

The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
This commit is contained in:
Yuri Kunde Schlesner 2015-08-30 03:37:42 -03:00
parent 58e9f78844
commit a1a5570e97
19 changed files with 3982 additions and 2815 deletions

View file

@ -7,7 +7,7 @@
#include <string>
// Lets use our own GL header, instead of one from GLFW.
#include "video_core/renderer_opengl/generated/gl_3_2_core.h"
#include <glad/glad.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>