Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
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#include <string>
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// Let’s use our own GL header, instead of one from GLFW.
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#include "video_core/renderer_opengl/generated/gl_3_2_core.h"
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#include <glad/glad.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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