VideoCore: Move LookupTexture out of debug_utils.h

This commit is contained in:
Yuri Kunde Schlesner 2017-01-05 20:11:23 -02:00
parent 9590c932ec
commit a1c9ac7845
9 changed files with 350 additions and 308 deletions

View file

@ -21,6 +21,7 @@
#include "video_core/pica_types.h"
#include "video_core/rasterizer.h"
#include "video_core/shader/shader.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
namespace Pica {
@ -579,10 +580,10 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
u8* texture_data =
Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
auto info =
DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
// TODO: Apply the min and mag filters to the texture
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
texture_color[i] = Texture::LookupTexture(texture_data, s, t, info);
#if PICA_DUMP_TEXTURES
DebugUtils::DumpTexture(texture.config, texture_data);
#endif