Sync GPU state after loading (fix FE terrain bug)
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5 changed files with 12 additions and 3 deletions
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@ -87,5 +87,7 @@ public:
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading,
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const DiskResourceLoadCallback& callback) {}
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virtual void SyncEntireState() {}
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};
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} // namespace VideoCore
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