Use unique_ptr on all ui objects from .ui files (#5511)

* Forward declare ui and use unique_ptr

* ConfigureEnhancements: use unique_ptr for ui

* Use make_unique instead of new where applicable

* Move some of the ui includes that already used unique_ptr

* main.cpp: also make use of make_unique on Config

* Address review comments
This commit is contained in:
Vitor K 2020-09-30 22:23:01 -03:00 committed by GitHub
parent a576eb633f
commit a26b466ac8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 257 additions and 229 deletions

View file

@ -11,7 +11,7 @@
#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureEnhancements) {
: QWidget(parent), ui(std::make_unique<Ui::ConfigureEnhancements>()) {
ui->setupUi(this);
for (const auto& filter : OpenGL::TextureFilterer::GetFilterNames())
@ -128,6 +128,4 @@ void ConfigureEnhancements::ApplyConfiguration() {
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
}
ConfigureEnhancements::~ConfigureEnhancements() {
delete ui;
}
ConfigureEnhancements::~ConfigureEnhancements() {}