configure_input: Modernize and cleanup input configuration tab
* Removed use of raw QTimer* pointer. * Update to use type-safe QObject::connect. * getKeyName can be a static local function. * Prefer to use function arguments instead of member variables. * Store Qt::Key instead of converting string back into keycode.
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2 changed files with 112 additions and 126 deletions
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@ -7,7 +7,7 @@
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#include <memory>
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#include <QKeyEvent>
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#include <QWidget>
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#include "citra_qt/config.h"
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#include <boost/optional.hpp>
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#include "core/settings.h"
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#include "ui_configure_input.h"
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@ -30,35 +30,28 @@ public:
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private:
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std::unique_ptr<Ui::ConfigureInput> ui;
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std::map<Settings::NativeInput::Values, QPushButton*> input_mapping;
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int key_pressed;
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QPushButton* changing_button = nullptr; ///< button currently waiting for key press.
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QString previous_mapping;
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QTimer* timer;
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/// Load configuration settings into button text
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void setConfiguration();
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/// This input is currently awaiting configuration.
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/// (i.e.: its corresponding QPushButton has been pressed.)
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boost::optional<Settings::NativeInput::Values> current_input_id;
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std::unique_ptr<QTimer> timer;
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/// Check all inputs for duplicate keys. Clears out any other button with the same value as this
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/// button's new value.
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void removeDuplicates(const QString& newValue);
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/// Handle key press event for input tab when a button is 'waiting'.
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void keyPressEvent(QKeyEvent* event) override;
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/// Convert key ASCII value to its' letter/name
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QString getKeyName(int key_code) const;
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/// Convert letter/name of key to its ASCII value.
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Qt::Key getKeyValue(const QString& text) const;
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/// Set button text to name of key pressed.
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void setKey();
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private slots:
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/// Event handler for all button released() event.
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void handleClick();
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/// Each input is represented by a QPushButton.
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std::map<Settings::NativeInput::Values, QPushButton*> button_map;
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/// Each input is configured to respond to the press of a Qt::Key.
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std::map<Settings::NativeInput::Values, Qt::Key> key_map;
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/// Load configuration settings.
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void loadConfiguration();
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/// Restore all buttons to their default values.
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void restoreDefaults();
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/// Update UI to reflect current configuration.
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void updateButtonLabels();
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/// Called when the button corresponding to input_id was pressed.
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void handleClick(Settings::NativeInput::Values input_id);
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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/// Configure input input_id to respond to key key_pressed.
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void setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed);
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};
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