Implement Reverse Interlaced 3D
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6 changed files with 47 additions and 6 deletions
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@ -143,7 +143,8 @@ void Config::ReadValues() {
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std::string default_shader = "none (builtin)";
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if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
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default_shader = "dubois (builtin)";
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else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced)
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else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced ||
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Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced)
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default_shader = "horizontal (builtin)";
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Settings::values.pp_shader_name =
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sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
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