Implement Reverse Interlaced 3D

This commit is contained in:
OneUp03 2020-10-16 11:41:08 -05:00
parent 1bb20571b1
commit a4f57e6910
6 changed files with 47 additions and 6 deletions

View file

@ -143,7 +143,8 @@ void Config::ReadValues() {
std::string default_shader = "none (builtin)";
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
default_shader = "dubois (builtin)";
else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced)
else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced)
default_shader = "horizontal (builtin)";
Settings::values.pp_shader_name =
sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);