Move and rename the MemoryAccesses class to MemoryAccessTracker.
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4 changed files with 35 additions and 32 deletions
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@ -12,8 +12,7 @@
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#include "core/memory.h"
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#include "debug_utils/debug_utils.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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@ -63,7 +62,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
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}
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}
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
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for (int i = 0; i < num_total_attributes; ++i) {
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if (vertex_attribute_elements[i] != 0) {
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// Load per-vertex data from the loader arrays
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