Kernel: Use separate Handle tables for CoreTiming userdata

This is to support the removal of GetHandle soon
This commit is contained in:
Yuri Kunde Schlesner 2015-01-31 14:23:09 -02:00
parent ec9c773251
commit a9b86db3cf
4 changed files with 25 additions and 18 deletions

View file

@ -4,7 +4,6 @@
#include <algorithm>
#include <list>
#include <map>
#include <vector>
#include "common/common.h"
@ -228,13 +227,15 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
/// Event type for the thread wake up event
static int ThreadWakeupEventType = -1;
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
// us to simply use a pool index or similar.
static Kernel::HandleTable wakeup_callback_handle_table;
/// Callback that will wake up the thread it was scheduled for
static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
Handle handle = static_cast<Handle>(parameter);
SharedPtr<Thread> thread = Kernel::g_handle_table.Get<Thread>(handle);
static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
if (thread == nullptr) {
LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle);
return;
}
@ -254,7 +255,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
return;
u64 microseconds = nanoseconds / 1000;
CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, GetHandle());
CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
}
void Thread::ReleaseWaitObject(WaitObject* wait_object) {
@ -301,7 +302,7 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {
void Thread::ResumeFromWait() {
// Cancel any outstanding wakeup events
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
status &= ~THREADSTATUS_WAIT;
@ -384,6 +385,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
ResetThread(thread.get(), arg, 0);
CallThread(thread.get());
@ -419,10 +421,8 @@ void Thread::SetPriority(s32 priority) {
SharedPtr<Thread> SetupIdleThread() {
// We need to pass a few valid values to get around parameter checking in Thread::Create.
auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
_dbg_assert_(Kernel, thread_res.Succeeded());
SharedPtr<Thread> thread = std::move(*thread_res);
auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom();
thread->idle = true;
CallThread(thread.get());