Kernel: Use separate Handle tables for CoreTiming userdata
This is to support the removal of GetHandle soon
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4 changed files with 25 additions and 18 deletions
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@ -4,7 +4,6 @@
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#include <algorithm>
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#include <list>
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#include <map>
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#include <vector>
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#include "common/common.h"
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@ -228,13 +227,15 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1;
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable wakeup_callback_handle_table;
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/// Callback that will wake up the thread it was scheduled for
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static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
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Handle handle = static_cast<Handle>(parameter);
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SharedPtr<Thread> thread = Kernel::g_handle_table.Get<Thread>(handle);
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static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
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if (thread == nullptr) {
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LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle);
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return;
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}
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@ -254,7 +255,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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return;
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u64 microseconds = nanoseconds / 1000;
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, GetHandle());
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
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}
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void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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@ -301,7 +302,7 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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void Thread::ResumeFromWait() {
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// Cancel any outstanding wakeup events
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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status &= ~THREADSTATUS_WAIT;
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@ -384,6 +385,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
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ResetThread(thread.get(), arg, 0);
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CallThread(thread.get());
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@ -419,10 +421,8 @@ void Thread::SetPriority(s32 priority) {
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SharedPtr<Thread> SetupIdleThread() {
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// We need to pass a few valid values to get around parameter checking in Thread::Create.
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auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
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THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
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_dbg_assert_(Kernel, thread_res.Succeeded());
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SharedPtr<Thread> thread = std::move(*thread_res);
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auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
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THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom();
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thread->idle = true;
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CallThread(thread.get());
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