Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.

This commit is contained in:
tywald 2019-08-12 02:55:14 +02:00
parent d18d2a0a18
commit aad8261534
11 changed files with 1 additions and 30 deletions

View file

@ -115,8 +115,6 @@ void Config::ReadValues() {
#else
Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
#endif
Settings::values.shaders_accurate_gs =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true);
Settings::values.shaders_accurate_mul =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);