Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
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parent
d18d2a0a18
commit
aad8261534
11 changed files with 1 additions and 30 deletions
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@ -160,7 +160,6 @@ void Config::ReadValues() {
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#else
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Settings::values.use_hw_shader = ReadSetting("use_hw_shader", true).toBool();
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#endif
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Settings::values.shaders_accurate_gs = ReadSetting("shaders_accurate_gs", true).toBool();
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Settings::values.shaders_accurate_mul = ReadSetting("shaders_accurate_mul", false).toBool();
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Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool();
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Settings::values.resolution_factor =
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@ -459,7 +458,6 @@ void Config::SaveValues() {
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qt_config->beginGroup("Renderer");
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WriteSetting("use_hw_renderer", Settings::values.use_hw_renderer, true);
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WriteSetting("use_hw_shader", Settings::values.use_hw_shader, true);
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WriteSetting("shaders_accurate_gs", Settings::values.shaders_accurate_gs, true);
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WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false);
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WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true);
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WriteSetting("resolution_factor", Settings::values.resolution_factor, 1);
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@ -62,7 +62,6 @@ ConfigureGraphics::~ConfigureGraphics() = default;
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void ConfigureGraphics::SetConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
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ui->toggle_accurate_gs->setChecked(Settings::values.shaders_accurate_gs);
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ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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@ -83,7 +82,6 @@ void ConfigureGraphics::SetConfiguration() {
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void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
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Settings::values.shaders_accurate_gs = ui->toggle_accurate_gs->isChecked();
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Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.resolution_factor =
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@ -150,16 +150,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_accurate_gs">
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<property name="toolTip">
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<string><html><head/><body><p>Force to fall back to software shader emulation when geometry shaders are used. </p><p>Some games require this to be enabled for the hardware shader to render properly.</p><p>However this might reduce performance in some games</p></body></html></string>
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</property>
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<property name="text">
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<string>Accurate Geometry Shader</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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