Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.

This commit is contained in:
tywald 2019-08-12 02:55:14 +02:00
parent d18d2a0a18
commit aad8261534
11 changed files with 1 additions and 30 deletions

View file

@ -160,7 +160,6 @@ void Config::ReadValues() {
#else
Settings::values.use_hw_shader = ReadSetting("use_hw_shader", true).toBool();
#endif
Settings::values.shaders_accurate_gs = ReadSetting("shaders_accurate_gs", true).toBool();
Settings::values.shaders_accurate_mul = ReadSetting("shaders_accurate_mul", false).toBool();
Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool();
Settings::values.resolution_factor =
@ -459,7 +458,6 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
WriteSetting("use_hw_renderer", Settings::values.use_hw_renderer, true);
WriteSetting("use_hw_shader", Settings::values.use_hw_shader, true);
WriteSetting("shaders_accurate_gs", Settings::values.shaders_accurate_gs, true);
WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false);
WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true);
WriteSetting("resolution_factor", Settings::values.resolution_factor, 1);