Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
This commit is contained in:
parent
d18d2a0a18
commit
aad8261534
11 changed files with 1 additions and 30 deletions
|
@ -62,7 +62,6 @@ ConfigureGraphics::~ConfigureGraphics() = default;
|
|||
void ConfigureGraphics::SetConfiguration() {
|
||||
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
|
||||
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
|
||||
ui->toggle_accurate_gs->setChecked(Settings::values.shaders_accurate_gs);
|
||||
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
|
||||
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
|
||||
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
|
||||
|
@ -83,7 +82,6 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
|
||||
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
|
||||
Settings::values.shaders_accurate_gs = ui->toggle_accurate_gs->isChecked();
|
||||
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
|
||||
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
|
||||
Settings::values.resolution_factor =
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue