Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
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parent
d18d2a0a18
commit
aad8261534
11 changed files with 1 additions and 30 deletions
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@ -27,7 +27,6 @@ void Apply() {
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_hw_shader_enabled = values.use_hw_shader;
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VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
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if (VideoCore::g_renderer) {
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@ -76,7 +75,6 @@ void LogSettings() {
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LogSetting("Renderer_UseGLES", Settings::values.use_gles);
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LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
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LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
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LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
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LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
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LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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@ -141,7 +141,6 @@ struct Values {
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bool use_gles;
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bool use_hw_renderer;
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bool use_hw_shader;
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bool shaders_accurate_gs;
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bool shaders_accurate_mul;
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bool use_shader_jit;
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u16 resolution_factor;
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@ -188,8 +188,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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Settings::values.use_hw_renderer);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
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Settings::values.use_hw_shader);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateGs",
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Settings::values.shaders_accurate_gs);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul",
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Settings::values.shaders_accurate_mul);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
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