Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.

This commit is contained in:
tywald 2019-08-12 02:55:14 +02:00
parent d18d2a0a18
commit aad8261534
11 changed files with 1 additions and 30 deletions

View file

@ -188,8 +188,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
Settings::values.use_hw_renderer);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
Settings::values.use_hw_shader);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateGs",
Settings::values.shaders_accurate_gs);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul",
Settings::values.shaders_accurate_mul);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",