Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
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d18d2a0a18
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aad8261534
11 changed files with 1 additions and 30 deletions
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@ -293,9 +293,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// this, so this is left unimplemented for now. Revisit this when an issue is found in
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// games.
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} else {
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if (VideoCore::g_hw_shader_accurate_gs) {
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accelerate_draw = false;
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}
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accelerate_draw = false;
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}
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bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
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@ -21,7 +21,6 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_hw_shader_enabled;
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std::atomic<bool> g_hw_shader_accurate_gs;
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std::atomic<bool> g_hw_shader_accurate_mul;
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std::atomic<bool> g_renderer_bg_color_update_requested;
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std::atomic<bool> g_renderer_sampler_update_requested;
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@ -31,7 +31,6 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_hw_shader_enabled;
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extern std::atomic<bool> g_hw_shader_accurate_gs;
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extern std::atomic<bool> g_hw_shader_accurate_mul;
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extern std::atomic<bool> g_renderer_bg_color_update_requested;
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extern std::atomic<bool> g_renderer_sampler_update_requested;
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