Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.

This commit is contained in:
tywald 2019-08-12 02:55:14 +02:00
parent d18d2a0a18
commit aad8261534
11 changed files with 1 additions and 30 deletions

View file

@ -293,9 +293,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// this, so this is left unimplemented for now. Revisit this when an issue is found in
// games.
} else {
if (VideoCore::g_hw_shader_accurate_gs) {
accelerate_draw = false;
}
accelerate_draw = false;
}
bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));

View file

@ -21,7 +21,6 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
std::atomic<bool> g_hw_shader_enabled;
std::atomic<bool> g_hw_shader_accurate_gs;
std::atomic<bool> g_hw_shader_accurate_mul;
std::atomic<bool> g_renderer_bg_color_update_requested;
std::atomic<bool> g_renderer_sampler_update_requested;

View file

@ -31,7 +31,6 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
extern std::atomic<bool> g_hw_shader_enabled;
extern std::atomic<bool> g_hw_shader_accurate_gs;
extern std::atomic<bool> g_hw_shader_accurate_mul;
extern std::atomic<bool> g_renderer_bg_color_update_requested;
extern std::atomic<bool> g_renderer_sampler_update_requested;