core, web_service: Changes to announce service

Separated registering and updating to correspond to the new announce API endpoint. Also added a verify_UID for JWT audience verification.
This commit is contained in:
zhupengfei 2018-10-27 15:40:15 +08:00
parent 1a8841f96e
commit ab335ccf1b
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GPG key ID: DD129E108BD09378
5 changed files with 135 additions and 49 deletions

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@ -29,6 +29,21 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
#endif
}
void AnnounceMultiplayerSession::Register() {
std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
if (!room) {
return;
}
if (room->GetState() != Network::Room::State::Open) {
return;
}
UpdateBackendData(room);
std::string result = backend->Register();
LOG_INFO(WebService, "Room has been registered");
room->SetVerifyUID(result);
registered = true;
}
void AnnounceMultiplayerSession::Start() {
if (announce_multiplayer_thread) {
Stop();
@ -44,6 +59,7 @@ void AnnounceMultiplayerSession::Stop() {
announce_multiplayer_thread->join();
announce_multiplayer_thread.reset();
backend->Delete();
registered = false;
}
}
@ -64,7 +80,24 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
Stop();
}
void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation(
room_information.name, room_information.description, room_information.port,
room_information.member_slots, Network::network_version, room->HasPassword(),
room_information.preferred_game, room_information.preferred_game_id);
backend->ClearPlayers();
for (const auto& member : memberlist) {
backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address,
member.game_info.id, member.game_info.name);
}
}
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
if (!registered) {
Register();
}
auto update_time = std::chrono::steady_clock::now();
std::future<Common::WebResult> future;
while (!shutdown_event.WaitUntil(update_time)) {
@ -76,25 +109,19 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
if (room->GetState() != Network::Room::State::Open) {
break;
}
Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation(room_information.uid, room_information.name,
room_information.description, room_information.port,
room_information.member_slots, Network::network_version,
room->HasPassword(), room_information.preferred_game,
room_information.preferred_game_id);
backend->ClearPlayers();
for (const auto& member : memberlist) {
backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,
member.game_info.name);
}
Common::WebResult result = backend->Announce();
UpdateBackendData(room);
Common::WebResult result = backend->Update();
if (result.result_code != Common::WebResult::Code::Success) {
std::lock_guard<std::mutex> lock(callback_mutex);
for (auto callback : error_callbacks) {
(*callback)(result);
}
}
if (result.result_string == "404") {
registered = false;
// Needs to register the room again
Register();
}
}
}