audio_core: Remove global state
This commit is contained in:
parent
dca5fd291f
commit
ab3d53131a
34 changed files with 711 additions and 650 deletions
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@ -5,20 +5,12 @@
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#pragma once
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#include <algorithm>
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#include <array>
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#include "common/common_types.h"
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#include <cstddef>
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namespace DSP {
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namespace AudioCore {
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namespace HLE {
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constexpr int num_sources = 24;
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constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
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/// The final output to the speakers is stereo. Preprocessing output in Source is also stereo.
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using StereoFrame16 = std::array<std::array<s16, 2>, samples_per_frame>;
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/// The DSP is quadraphonic internally.
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using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
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constexpr size_t num_sources = 24;
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/**
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* This performs the filter operation defined by FilterT::ProcessSample on the frame in-place.
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@ -31,4 +23,4 @@ void FilterFrame(FrameT& frame, FilterT& filter) {
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}
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} // namespace HLE
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} // namespace DSP
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} // namespace AudioCore
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@ -1,172 +0,0 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <memory>
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/mixers.h"
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#include "audio_core/hle/pipe.h"
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#include "audio_core/hle/source.h"
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#include "audio_core/sink.h"
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#include "audio_core/time_stretch.h"
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namespace DSP {
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namespace HLE {
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// Region management
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DspMemory g_dsp_memory;
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static size_t CurrentRegionIndex() {
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// The region with the higher frame counter is chosen unless there is wraparound.
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// This function only returns a 0 or 1.
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u16 frame_counter_0 = g_dsp_memory.region_0.frame_counter;
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u16 frame_counter_1 = g_dsp_memory.region_1.frame_counter;
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if (frame_counter_0 == 0xFFFFu && frame_counter_1 != 0xFFFEu) {
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// Wraparound has occurred.
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return 1;
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}
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if (frame_counter_1 == 0xFFFFu && frame_counter_0 != 0xFFFEu) {
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// Wraparound has occurred.
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return 0;
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}
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return (frame_counter_0 > frame_counter_1) ? 0 : 1;
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}
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static SharedMemory& ReadRegion() {
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return CurrentRegionIndex() == 0 ? g_dsp_memory.region_0 : g_dsp_memory.region_1;
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}
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static SharedMemory& WriteRegion() {
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return CurrentRegionIndex() != 0 ? g_dsp_memory.region_0 : g_dsp_memory.region_1;
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}
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// Audio processing and mixing
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static std::array<Source, num_sources> sources = {
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Source(0), Source(1), Source(2), Source(3), Source(4), Source(5), Source(6), Source(7),
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Source(8), Source(9), Source(10), Source(11), Source(12), Source(13), Source(14), Source(15),
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Source(16), Source(17), Source(18), Source(19), Source(20), Source(21), Source(22), Source(23),
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};
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static Mixers mixers;
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static StereoFrame16 GenerateCurrentFrame() {
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SharedMemory& read = ReadRegion();
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SharedMemory& write = WriteRegion();
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std::array<QuadFrame32, 3> intermediate_mixes = {};
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// Generate intermediate mixes
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for (size_t i = 0; i < num_sources; i++) {
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write.source_statuses.status[i] =
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sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
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for (size_t mix = 0; mix < 3; mix++) {
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sources[i].MixInto(intermediate_mixes[mix], mix);
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}
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}
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// Generate final mix
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write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples,
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write.intermediate_mix_samples, intermediate_mixes);
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StereoFrame16 output_frame = mixers.GetOutput();
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// Write current output frame to the shared memory region
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for (size_t samplei = 0; samplei < output_frame.size(); samplei++) {
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for (size_t channeli = 0; channeli < output_frame[0].size(); channeli++) {
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write.final_samples.pcm16[samplei][channeli] = s16_le(output_frame[samplei][channeli]);
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}
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}
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return output_frame;
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}
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// Audio output
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static bool perform_time_stretching = true;
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static std::unique_ptr<AudioCore::Sink> sink;
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static AudioCore::TimeStretcher time_stretcher;
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static void FlushResidualStretcherAudio() {
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time_stretcher.Flush();
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while (true) {
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std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
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if (residual_audio.empty())
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break;
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sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2);
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}
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}
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static void OutputCurrentFrame(const StereoFrame16& frame) {
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if (perform_time_stretching) {
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time_stretcher.AddSamples(&frame[0][0], frame.size());
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std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
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sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
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} else {
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constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds
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if (sink->SamplesInQueue() > maximum_sample_latency) {
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// This can occur if we're running too fast and samples are starting to back up.
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// Just drop the samples.
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return;
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}
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sink->EnqueueSamples(&frame[0][0], frame.size());
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}
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}
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void EnableStretching(bool enable) {
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if (perform_time_stretching == enable)
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return;
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if (!enable) {
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FlushResidualStretcherAudio();
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}
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perform_time_stretching = enable;
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}
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// Public Interface
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void Init() {
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DSP::HLE::ResetPipes();
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for (auto& source : sources) {
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source.Reset();
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}
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mixers.Reset();
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time_stretcher.Reset();
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if (sink) {
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time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
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}
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}
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void Shutdown() {
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if (perform_time_stretching) {
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FlushResidualStretcherAudio();
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}
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}
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bool Tick() {
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StereoFrame16 current_frame = {};
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// TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to
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// shared memory region)
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current_frame = GenerateCurrentFrame();
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OutputCurrentFrame(current_frame);
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return true;
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}
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void SetSink(std::unique_ptr<AudioCore::Sink> sink_) {
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sink = std::move(sink_);
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time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
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}
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} // namespace HLE
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} // namespace DSP
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@ -5,12 +5,12 @@
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#include <array>
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#include <cstddef>
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/filter.h"
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#include "audio_core/hle/shared_memory.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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namespace DSP {
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namespace AudioCore {
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namespace HLE {
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void SourceFilters::Reset() {
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@ -114,4 +114,4 @@ std::array<s16, 2> SourceFilters::BiquadFilter::ProcessSample(const std::array<s
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}
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} // namespace HLE
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} // namespace DSP
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} // namespace AudioCore
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@ -5,11 +5,11 @@
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#pragma once
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#include <array>
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/dsp.h"
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#include "audio_core/audio_types.h"
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#include "audio_core/hle/shared_memory.h"
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#include "common/common_types.h"
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namespace DSP {
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namespace AudioCore {
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namespace HLE {
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/// Preprocessing filters. There is an independent set of filters for each Source.
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};
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} // namespace HLE
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} // namespace DSP
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} // namespace AudioCore
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341
src/audio_core/hle/hle.cpp
Normal file
341
src/audio_core/hle/hle.cpp
Normal file
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_types.h"
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/hle.h"
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#include "audio_core/hle/mixers.h"
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#include "audio_core/hle/shared_memory.h"
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#include "audio_core/hle/source.h"
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#include "audio_core/sink.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/hle/service/dsp_dsp.h"
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namespace AudioCore {
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static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
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struct DspHle::Impl final {
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public:
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explicit Impl(DspHle& parent);
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~Impl();
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DspState GetDspState() const;
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std::vector<u8> PipeRead(DspPipe pipe_number, u32 length);
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size_t GetPipeReadableSize(DspPipe pipe_number) const;
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void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer);
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std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory();
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private:
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void ResetPipes();
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void WriteU16(DspPipe pipe_number, u16 value);
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void AudioPipeWriteStructAddresses();
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size_t CurrentRegionIndex() const;
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HLE::SharedMemory& ReadRegion();
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HLE::SharedMemory& WriteRegion();
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StereoFrame16 GenerateCurrentFrame();
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bool Tick();
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void AudioTickCallback(int cycles_late);
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DspState dsp_state = DspState::Off;
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std::array<std::vector<u8>, num_dsp_pipe> pipe_data;
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HLE::DspMemory dsp_memory;
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std::array<HLE::Source, HLE::num_sources> sources{{
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HLE::Source(0), HLE::Source(1), HLE::Source(2), HLE::Source(3), HLE::Source(4),
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HLE::Source(5), HLE::Source(6), HLE::Source(7), HLE::Source(8), HLE::Source(9),
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HLE::Source(10), HLE::Source(11), HLE::Source(12), HLE::Source(13), HLE::Source(14),
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HLE::Source(15), HLE::Source(16), HLE::Source(17), HLE::Source(18), HLE::Source(19),
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HLE::Source(20), HLE::Source(21), HLE::Source(22), HLE::Source(23),
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}};
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HLE::Mixers mixers;
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DspHle& parent;
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CoreTiming::EventType* tick_event;
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};
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DspHle::Impl::Impl(DspHle& parent_) : parent(parent_) {
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tick_event =
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CoreTiming::RegisterEvent("AudioCore::DspHle::tick_event", [this](u64, int cycles_late) {
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this->AudioTickCallback(cycles_late);
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});
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CoreTiming::ScheduleEvent(audio_frame_ticks, tick_event);
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}
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DspHle::Impl::~Impl() {
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CoreTiming::UnscheduleEvent(tick_event, 0);
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}
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DspState DspHle::Impl::GetDspState() const {
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return dsp_state;
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}
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std::vector<u8> DspHle::Impl::PipeRead(DspPipe pipe_number, u32 length) {
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const size_t pipe_index = static_cast<size_t>(pipe_number);
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if (pipe_index >= num_dsp_pipe) {
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LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
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return {};
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}
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if (length > UINT16_MAX) { // Can only read at most UINT16_MAX from the pipe
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LOG_ERROR(Audio_DSP, "length of %u greater than max of %u", length, UINT16_MAX);
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return {};
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}
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std::vector<u8>& data = pipe_data[pipe_index];
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if (length > data.size()) {
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LOG_WARNING(
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Audio_DSP,
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"pipe_number = %zu is out of data, application requested read of %u but %zu remain",
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pipe_index, length, data.size());
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length = static_cast<u32>(data.size());
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}
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if (length == 0)
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return {};
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std::vector<u8> ret(data.begin(), data.begin() + length);
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data.erase(data.begin(), data.begin() + length);
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return ret;
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}
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size_t DspHle::Impl::GetPipeReadableSize(DspPipe pipe_number) const {
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const size_t pipe_index = static_cast<size_t>(pipe_number);
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if (pipe_index >= num_dsp_pipe) {
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LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
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return 0;
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}
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return pipe_data[pipe_index].size();
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}
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void DspHle::Impl::PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
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switch (pipe_number) {
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case DspPipe::Audio: {
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if (buffer.size() != 4) {
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LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written",
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buffer.size());
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return;
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}
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enum class StateChange {
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Initialize = 0,
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Shutdown = 1,
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Wakeup = 2,
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Sleep = 3,
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};
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// The difference between Initialize and Wakeup is that Input state is maintained
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// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
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// Waking up from sleep garbles some of the structs in the memory region. (TODO:
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// Implement this.) Applications store away the state of these structs before
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// sleeping and reset it back after wakeup on behalf of the DSP.
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switch (static_cast<StateChange>(buffer[0])) {
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case StateChange::Initialize:
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LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
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ResetPipes();
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AudioPipeWriteStructAddresses();
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dsp_state = DspState::On;
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break;
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case StateChange::Shutdown:
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LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
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dsp_state = DspState::Off;
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break;
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case StateChange::Wakeup:
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LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
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ResetPipes();
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AudioPipeWriteStructAddresses();
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dsp_state = DspState::On;
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break;
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case StateChange::Sleep:
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LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
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UNIMPLEMENTED();
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dsp_state = DspState::Sleeping;
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break;
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default:
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LOG_ERROR(Audio_DSP,
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"Application has requested unknown state transition of DSP hardware %hhu",
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buffer[0]);
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dsp_state = DspState::Off;
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break;
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}
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return;
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}
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default:
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LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented",
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static_cast<size_t>(pipe_number));
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UNIMPLEMENTED();
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return;
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}
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}
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std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::Impl::GetDspMemory() {
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return dsp_memory.raw_memory;
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}
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void DspHle::Impl::ResetPipes() {
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for (auto& data : pipe_data) {
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data.clear();
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}
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dsp_state = DspState::Off;
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}
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void DspHle::Impl::WriteU16(DspPipe pipe_number, u16 value) {
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const size_t pipe_index = static_cast<size_t>(pipe_number);
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std::vector<u8>& data = pipe_data.at(pipe_index);
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// Little endian
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data.emplace_back(value & 0xFF);
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data.emplace_back(value >> 8);
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}
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void DspHle::Impl::AudioPipeWriteStructAddresses() {
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// These struct addresses are DSP dram addresses.
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// See also: DSP_DSP::ConvertProcessAddressFromDspDram
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static const std::array<u16, 15> struct_addresses = {
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0x8000 + offsetof(HLE::SharedMemory, frame_counter) / 2,
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0x8000 + offsetof(HLE::SharedMemory, source_configurations) / 2,
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0x8000 + offsetof(HLE::SharedMemory, source_statuses) / 2,
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0x8000 + offsetof(HLE::SharedMemory, adpcm_coefficients) / 2,
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0x8000 + offsetof(HLE::SharedMemory, dsp_configuration) / 2,
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0x8000 + offsetof(HLE::SharedMemory, dsp_status) / 2,
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0x8000 + offsetof(HLE::SharedMemory, final_samples) / 2,
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0x8000 + offsetof(HLE::SharedMemory, intermediate_mix_samples) / 2,
|
||||
0x8000 + offsetof(HLE::SharedMemory, compressor) / 2,
|
||||
0x8000 + offsetof(HLE::SharedMemory, dsp_debug) / 2,
|
||||
0x8000 + offsetof(HLE::SharedMemory, unknown10) / 2,
|
||||
0x8000 + offsetof(HLE::SharedMemory, unknown11) / 2,
|
||||
0x8000 + offsetof(HLE::SharedMemory, unknown12) / 2,
|
||||
0x8000 + offsetof(HLE::SharedMemory, unknown13) / 2,
|
||||
0x8000 + offsetof(HLE::SharedMemory, unknown14) / 2,
|
||||
};
|
||||
|
||||
// Begin with a u16 denoting the number of structs.
|
||||
WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
|
||||
// Then write the struct addresses.
|
||||
for (u16 addr : struct_addresses) {
|
||||
WriteU16(DspPipe::Audio, addr);
|
||||
}
|
||||
// Signal that we have data on this pipe.
|
||||
Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
|
||||
}
|
||||
|
||||
size_t DspHle::Impl::CurrentRegionIndex() const {
|
||||
// The region with the higher frame counter is chosen unless there is wraparound.
|
||||
// This function only returns a 0 or 1.
|
||||
const u16 frame_counter_0 = dsp_memory.region_0.frame_counter;
|
||||
const u16 frame_counter_1 = dsp_memory.region_1.frame_counter;
|
||||
|
||||
if (frame_counter_0 == 0xFFFFu && frame_counter_1 != 0xFFFEu) {
|
||||
// Wraparound has occurred.
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (frame_counter_1 == 0xFFFFu && frame_counter_0 != 0xFFFEu) {
|
||||
// Wraparound has occurred.
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (frame_counter_0 > frame_counter_1) ? 0 : 1;
|
||||
}
|
||||
|
||||
HLE::SharedMemory& DspHle::Impl::ReadRegion() {
|
||||
return CurrentRegionIndex() == 0 ? dsp_memory.region_0 : dsp_memory.region_1;
|
||||
}
|
||||
|
||||
HLE::SharedMemory& DspHle::Impl::WriteRegion() {
|
||||
return CurrentRegionIndex() != 0 ? dsp_memory.region_0 : dsp_memory.region_1;
|
||||
}
|
||||
|
||||
StereoFrame16 DspHle::Impl::GenerateCurrentFrame() {
|
||||
HLE::SharedMemory& read = ReadRegion();
|
||||
HLE::SharedMemory& write = WriteRegion();
|
||||
|
||||
std::array<QuadFrame32, 3> intermediate_mixes = {};
|
||||
|
||||
// Generate intermediate mixes
|
||||
for (size_t i = 0; i < HLE::num_sources; i++) {
|
||||
write.source_statuses.status[i] =
|
||||
sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
|
||||
for (size_t mix = 0; mix < 3; mix++) {
|
||||
sources[i].MixInto(intermediate_mixes[mix], mix);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate final mix
|
||||
write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples,
|
||||
write.intermediate_mix_samples, intermediate_mixes);
|
||||
|
||||
StereoFrame16 output_frame = mixers.GetOutput();
|
||||
|
||||
// Write current output frame to the shared memory region
|
||||
for (size_t samplei = 0; samplei < output_frame.size(); samplei++) {
|
||||
for (size_t channeli = 0; channeli < output_frame[0].size(); channeli++) {
|
||||
write.final_samples.pcm16[samplei][channeli] = s16_le(output_frame[samplei][channeli]);
|
||||
}
|
||||
}
|
||||
|
||||
return output_frame;
|
||||
}
|
||||
|
||||
bool DspHle::Impl::Tick() {
|
||||
StereoFrame16 current_frame = {};
|
||||
|
||||
// TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to
|
||||
// shared memory region)
|
||||
current_frame = GenerateCurrentFrame();
|
||||
|
||||
parent.OutputFrame(current_frame);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DspHle::Impl::AudioTickCallback(int cycles_late) {
|
||||
if (Tick()) {
|
||||
// TODO(merry): Signal all the other interrupts as appropriate.
|
||||
Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
|
||||
// HACK(merry): Added to prevent regressions. Will remove soon.
|
||||
Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Binary);
|
||||
}
|
||||
|
||||
// Reschedule recurrent event
|
||||
CoreTiming::ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
|
||||
}
|
||||
|
||||
DspHle::DspHle() : impl(std::make_unique<Impl>(*this)) {}
|
||||
DspHle::~DspHle() = default;
|
||||
|
||||
DspState DspHle::GetDspState() const {
|
||||
return impl->GetDspState();
|
||||
}
|
||||
|
||||
std::vector<u8> DspHle::PipeRead(DspPipe pipe_number, u32 length) {
|
||||
return impl->PipeRead(pipe_number, length);
|
||||
}
|
||||
|
||||
size_t DspHle::GetPipeReadableSize(DspPipe pipe_number) const {
|
||||
return impl->GetPipeReadableSize(pipe_number);
|
||||
}
|
||||
|
||||
void DspHle::PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
|
||||
impl->PipeWrite(pipe_number, buffer);
|
||||
}
|
||||
|
||||
std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::GetDspMemory() {
|
||||
return impl->GetDspMemory();
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
36
src/audio_core/hle/hle.h
Normal file
36
src/audio_core/hle/hle.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "audio_core/audio_types.h"
|
||||
#include "audio_core/dsp_interface.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
class DspHle final : public DspInterface {
|
||||
public:
|
||||
DspHle();
|
||||
~DspHle();
|
||||
|
||||
DspState GetDspState() const override;
|
||||
|
||||
std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) override;
|
||||
size_t GetPipeReadableSize(DspPipe pipe_number) const override;
|
||||
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) override;
|
||||
|
||||
std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() override;
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
friend struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
|
@ -4,14 +4,12 @@
|
|||
|
||||
#include <cstddef>
|
||||
|
||||
#include "audio_core/hle/common.h"
|
||||
#include "audio_core/hle/dsp.h"
|
||||
#include "audio_core/hle/mixers.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
|
||||
namespace DSP {
|
||||
namespace AudioCore {
|
||||
namespace HLE {
|
||||
|
||||
void Mixers::Reset() {
|
||||
|
@ -207,4 +205,4 @@ DspStatus Mixers::GetCurrentStatus() const {
|
|||
}
|
||||
|
||||
} // namespace HLE
|
||||
} // namespace DSP
|
||||
} // namespace AudioCore
|
||||
|
|
|
@ -5,10 +5,10 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include "audio_core/hle/common.h"
|
||||
#include "audio_core/hle/dsp.h"
|
||||
#include "audio_core/audio_types.h"
|
||||
#include "audio_core/hle/shared_memory.h"
|
||||
|
||||
namespace DSP {
|
||||
namespace AudioCore {
|
||||
namespace HLE {
|
||||
|
||||
class Mixers final {
|
||||
|
@ -58,4 +58,4 @@ private:
|
|||
};
|
||||
|
||||
} // namespace HLE
|
||||
} // namespace DSP
|
||||
} // namespace AudioCore
|
||||
|
|
|
@ -1,177 +0,0 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include "audio_core/hle/dsp.h"
|
||||
#include "audio_core/hle/pipe.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/service/dsp_dsp.h"
|
||||
|
||||
namespace DSP {
|
||||
namespace HLE {
|
||||
|
||||
static DspState dsp_state = DspState::Off;
|
||||
|
||||
static std::array<std::vector<u8>, NUM_DSP_PIPE> pipe_data;
|
||||
|
||||
void ResetPipes() {
|
||||
for (auto& data : pipe_data) {
|
||||
data.clear();
|
||||
}
|
||||
dsp_state = DspState::Off;
|
||||
}
|
||||
|
||||
std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
|
||||
const size_t pipe_index = static_cast<size_t>(pipe_number);
|
||||
|
||||
if (pipe_index >= NUM_DSP_PIPE) {
|
||||
LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
|
||||
return {};
|
||||
}
|
||||
|
||||
if (length > UINT16_MAX) { // Can only read at most UINT16_MAX from the pipe
|
||||
LOG_ERROR(Audio_DSP, "length of %u greater than max of %u", length, UINT16_MAX);
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8>& data = pipe_data[pipe_index];
|
||||
|
||||
if (length > data.size()) {
|
||||
LOG_WARNING(
|
||||
Audio_DSP,
|
||||
"pipe_number = %zu is out of data, application requested read of %u but %zu remain",
|
||||
pipe_index, length, data.size());
|
||||
length = static_cast<u32>(data.size());
|
||||
}
|
||||
|
||||
if (length == 0)
|
||||
return {};
|
||||
|
||||
std::vector<u8> ret(data.begin(), data.begin() + length);
|
||||
data.erase(data.begin(), data.begin() + length);
|
||||
return ret;
|
||||
}
|
||||
|
||||
size_t GetPipeReadableSize(DspPipe pipe_number) {
|
||||
const size_t pipe_index = static_cast<size_t>(pipe_number);
|
||||
|
||||
if (pipe_index >= NUM_DSP_PIPE) {
|
||||
LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return pipe_data[pipe_index].size();
|
||||
}
|
||||
|
||||
static void WriteU16(DspPipe pipe_number, u16 value) {
|
||||
const size_t pipe_index = static_cast<size_t>(pipe_number);
|
||||
|
||||
std::vector<u8>& data = pipe_data.at(pipe_index);
|
||||
// Little endian
|
||||
data.emplace_back(value & 0xFF);
|
||||
data.emplace_back(value >> 8);
|
||||
}
|
||||
|
||||
static void AudioPipeWriteStructAddresses() {
|
||||
// These struct addresses are DSP dram addresses.
|
||||
// See also: DSP_DSP::ConvertProcessAddressFromDspDram
|
||||
static const std::array<u16, 15> struct_addresses = {
|
||||
0x8000 + offsetof(SharedMemory, frame_counter) / 2,
|
||||
0x8000 + offsetof(SharedMemory, source_configurations) / 2,
|
||||
0x8000 + offsetof(SharedMemory, source_statuses) / 2,
|
||||
0x8000 + offsetof(SharedMemory, adpcm_coefficients) / 2,
|
||||
0x8000 + offsetof(SharedMemory, dsp_configuration) / 2,
|
||||
0x8000 + offsetof(SharedMemory, dsp_status) / 2,
|
||||
0x8000 + offsetof(SharedMemory, final_samples) / 2,
|
||||
0x8000 + offsetof(SharedMemory, intermediate_mix_samples) / 2,
|
||||
0x8000 + offsetof(SharedMemory, compressor) / 2,
|
||||
0x8000 + offsetof(SharedMemory, dsp_debug) / 2,
|
||||
0x8000 + offsetof(SharedMemory, unknown10) / 2,
|
||||
0x8000 + offsetof(SharedMemory, unknown11) / 2,
|
||||
0x8000 + offsetof(SharedMemory, unknown12) / 2,
|
||||
0x8000 + offsetof(SharedMemory, unknown13) / 2,
|
||||
0x8000 + offsetof(SharedMemory, unknown14) / 2,
|
||||
};
|
||||
|
||||
// Begin with a u16 denoting the number of structs.
|
||||
WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
|
||||
// Then write the struct addresses.
|
||||
for (u16 addr : struct_addresses) {
|
||||
WriteU16(DspPipe::Audio, addr);
|
||||
}
|
||||
// Signal that we have data on this pipe.
|
||||
Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
|
||||
}
|
||||
|
||||
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
|
||||
switch (pipe_number) {
|
||||
case DspPipe::Audio: {
|
||||
if (buffer.size() != 4) {
|
||||
LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written",
|
||||
buffer.size());
|
||||
return;
|
||||
}
|
||||
|
||||
enum class StateChange {
|
||||
Initialize = 0,
|
||||
Shutdown = 1,
|
||||
Wakeup = 2,
|
||||
Sleep = 3,
|
||||
};
|
||||
|
||||
// The difference between Initialize and Wakeup is that Input state is maintained
|
||||
// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
|
||||
// Waking up from sleep garbles some of the structs in the memory region. (TODO:
|
||||
// Implement this.) Applications store away the state of these structs before
|
||||
// sleeping and reset it back after wakeup on behalf of the DSP.
|
||||
|
||||
switch (static_cast<StateChange>(buffer[0])) {
|
||||
case StateChange::Initialize:
|
||||
LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
|
||||
ResetPipes();
|
||||
AudioPipeWriteStructAddresses();
|
||||
dsp_state = DspState::On;
|
||||
break;
|
||||
case StateChange::Shutdown:
|
||||
LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
|
||||
dsp_state = DspState::Off;
|
||||
break;
|
||||
case StateChange::Wakeup:
|
||||
LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
|
||||
ResetPipes();
|
||||
AudioPipeWriteStructAddresses();
|
||||
dsp_state = DspState::On;
|
||||
break;
|
||||
case StateChange::Sleep:
|
||||
LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
|
||||
UNIMPLEMENTED();
|
||||
dsp_state = DspState::Sleeping;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Audio_DSP,
|
||||
"Application has requested unknown state transition of DSP hardware %hhu",
|
||||
buffer[0]);
|
||||
dsp_state = DspState::Off;
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented",
|
||||
static_cast<size_t>(pipe_number));
|
||||
UNIMPLEMENTED();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DspState GetDspState() {
|
||||
return dsp_state;
|
||||
}
|
||||
|
||||
} // namespace HLE
|
||||
} // namespace DSP
|
|
@ -1,63 +0,0 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace DSP {
|
||||
namespace HLE {
|
||||
|
||||
/// Reset the pipes by setting pipe positions back to the beginning.
|
||||
void ResetPipes();
|
||||
|
||||
enum class DspPipe {
|
||||
Debug = 0,
|
||||
Dma = 1,
|
||||
Audio = 2,
|
||||
Binary = 3,
|
||||
};
|
||||
constexpr size_t NUM_DSP_PIPE = 8;
|
||||
|
||||
/**
|
||||
* Reads `length` bytes from the DSP pipe identified with `pipe_number`.
|
||||
* @note Can read up to the maximum value of a u16 in bytes (65,535).
|
||||
* @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an empty
|
||||
* vector will be returned.
|
||||
* @note IF `length` is set to 0, an empty vector will be returned.
|
||||
* @note IF `length` is greater than the amount of data available, this function will only read the
|
||||
* available amount.
|
||||
* @param pipe_number a `DspPipe`
|
||||
* @param length the number of bytes to read. The max is 65,535 (max of u16).
|
||||
* @returns a vector of bytes from the specified pipe. On error, will be empty.
|
||||
*/
|
||||
std::vector<u8> PipeRead(DspPipe pipe_number, u32 length);
|
||||
|
||||
/**
|
||||
* How much data is left in pipe
|
||||
* @param pipe_number The Pipe ID
|
||||
* @return The amount of data remaning in the pipe. This is the maximum length PipeRead will return.
|
||||
*/
|
||||
size_t GetPipeReadableSize(DspPipe pipe_number);
|
||||
|
||||
/**
|
||||
* Write to a DSP pipe.
|
||||
* @param pipe_number The Pipe ID
|
||||
* @param buffer The data to write to the pipe.
|
||||
*/
|
||||
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer);
|
||||
|
||||
enum class DspState {
|
||||
Off,
|
||||
On,
|
||||
Sleeping,
|
||||
};
|
||||
|
||||
/// Get the state of the DSP
|
||||
DspState GetDspState();
|
||||
|
||||
} // namespace HLE
|
||||
} // namespace DSP
|
|
@ -8,6 +8,7 @@
|
|||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
#include "audio_core/audio_types.h"
|
||||
#include "audio_core/hle/common.h"
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
|
@ -15,10 +16,6 @@
|
|||
#include "common/swap.h"
|
||||
|
||||
namespace AudioCore {
|
||||
class Sink;
|
||||
}
|
||||
|
||||
namespace DSP {
|
||||
namespace HLE {
|
||||
|
||||
// The application-accessible region of DSP memory consists of two parts. Both are marked as IO and
|
||||
|
@ -86,7 +83,7 @@ static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivial
|
|||
// 0 0xBFFF Frame Counter Application
|
||||
//
|
||||
// #: This refers to the order in which they appear in the DspPipe::Audio DSP pipe.
|
||||
// See also: DSP::HLE::PipeRead.
|
||||
// See also: HLE::PipeRead.
|
||||
//
|
||||
// Note that the above addresses do vary slightly between audio firmwares observed; the addresses
|
||||
// are not fixed in stone. The addresses above are only an examplar; they're what this
|
||||
|
@ -527,69 +524,40 @@ static_assert(offsetof(DspMemory, region_0) == region0_offset,
|
|||
static_assert(offsetof(DspMemory, region_1) == region1_offset,
|
||||
"DSP region 1 is at the wrong offset");
|
||||
|
||||
extern DspMemory g_dsp_memory;
|
||||
|
||||
// Structures must have an offset that is a multiple of two.
|
||||
static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, source_configurations) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, source_statuses) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, adpcm_coefficients) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, dsp_configuration) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, dsp_status) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, final_samples) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, intermediate_mix_samples) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, compressor) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, dsp_debug) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, unknown10) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, unknown11) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, unknown12) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, unknown13) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
static_assert(offsetof(SharedMemory, unknown14) % 2 == 0,
|
||||
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
|
||||
"Structures in HLE::SharedMemory must be 2-byte aligned");
|
||||
|
||||
#undef INSERT_PADDING_DSPWORDS
|
||||
#undef ASSERT_DSP_STRUCT
|
||||
|
||||
/// Initialize DSP hardware
|
||||
void Init();
|
||||
|
||||
/// Shutdown DSP hardware
|
||||
void Shutdown();
|
||||
|
||||
/**
|
||||
* Perform processing and updates state of current shared memory buffer.
|
||||
* This function is called every audio tick before triggering the audio interrupt.
|
||||
* @return Whether an audio interrupt should be triggered this frame.
|
||||
*/
|
||||
bool Tick();
|
||||
|
||||
/**
|
||||
* Set the output sink. This must be called before calling Tick().
|
||||
* @param sink The sink to which audio will be output to.
|
||||
*/
|
||||
void SetSink(std::unique_ptr<AudioCore::Sink> sink);
|
||||
|
||||
/**
|
||||
* Enables/Disables audio-stretching.
|
||||
* Audio stretching is an enhancement that stretches audio to match emulation
|
||||
* speed to prevent stuttering at the cost of some audio latency.
|
||||
* @param enable true to enable, false to disable.
|
||||
*/
|
||||
void EnableStretching(bool enable);
|
||||
|
||||
} // namespace HLE
|
||||
} // namespace DSP
|
||||
} // namespace AudioCore
|
|
@ -12,7 +12,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace DSP {
|
||||
namespace AudioCore {
|
||||
namespace HLE {
|
||||
|
||||
SourceStatus::Status Source::Tick(SourceConfiguration::Configuration& config,
|
||||
|
@ -345,4 +345,4 @@ SourceStatus::Status Source::GetCurrentStatus() {
|
|||
}
|
||||
|
||||
} // namespace HLE
|
||||
} // namespace DSP
|
||||
} // namespace AudioCore
|
||||
|
|
|
@ -7,14 +7,14 @@
|
|||
#include <array>
|
||||
#include <queue>
|
||||
#include <vector>
|
||||
#include "audio_core/audio_types.h"
|
||||
#include "audio_core/codec.h"
|
||||
#include "audio_core/hle/common.h"
|
||||
#include "audio_core/hle/dsp.h"
|
||||
#include "audio_core/hle/filter.h"
|
||||
#include "audio_core/interpolate.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace DSP {
|
||||
namespace AudioCore {
|
||||
namespace HLE {
|
||||
|
||||
/**
|
||||
|
@ -146,4 +146,4 @@ private:
|
|||
};
|
||||
|
||||
} // namespace HLE
|
||||
} // namespace DSP
|
||||
} // namespace AudioCore
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue