audio_core: Remove global state

This commit is contained in:
MerryMage 2017-12-20 18:44:32 +00:00
parent dca5fd291f
commit ab3d53131a
34 changed files with 711 additions and 650 deletions

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@ -5,20 +5,12 @@
#pragma once
#include <algorithm>
#include <array>
#include "common/common_types.h"
#include <cstddef>
namespace DSP {
namespace AudioCore {
namespace HLE {
constexpr int num_sources = 24;
constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
/// The final output to the speakers is stereo. Preprocessing output in Source is also stereo.
using StereoFrame16 = std::array<std::array<s16, 2>, samples_per_frame>;
/// The DSP is quadraphonic internally.
using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
constexpr size_t num_sources = 24;
/**
* This performs the filter operation defined by FilterT::ProcessSample on the frame in-place.
@ -31,4 +23,4 @@ void FilterFrame(FrameT& frame, FilterT& filter) {
}
} // namespace HLE
} // namespace DSP
} // namespace AudioCore

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@ -1,172 +0,0 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <memory>
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/mixers.h"
#include "audio_core/hle/pipe.h"
#include "audio_core/hle/source.h"
#include "audio_core/sink.h"
#include "audio_core/time_stretch.h"
namespace DSP {
namespace HLE {
// Region management
DspMemory g_dsp_memory;
static size_t CurrentRegionIndex() {
// The region with the higher frame counter is chosen unless there is wraparound.
// This function only returns a 0 or 1.
u16 frame_counter_0 = g_dsp_memory.region_0.frame_counter;
u16 frame_counter_1 = g_dsp_memory.region_1.frame_counter;
if (frame_counter_0 == 0xFFFFu && frame_counter_1 != 0xFFFEu) {
// Wraparound has occurred.
return 1;
}
if (frame_counter_1 == 0xFFFFu && frame_counter_0 != 0xFFFEu) {
// Wraparound has occurred.
return 0;
}
return (frame_counter_0 > frame_counter_1) ? 0 : 1;
}
static SharedMemory& ReadRegion() {
return CurrentRegionIndex() == 0 ? g_dsp_memory.region_0 : g_dsp_memory.region_1;
}
static SharedMemory& WriteRegion() {
return CurrentRegionIndex() != 0 ? g_dsp_memory.region_0 : g_dsp_memory.region_1;
}
// Audio processing and mixing
static std::array<Source, num_sources> sources = {
Source(0), Source(1), Source(2), Source(3), Source(4), Source(5), Source(6), Source(7),
Source(8), Source(9), Source(10), Source(11), Source(12), Source(13), Source(14), Source(15),
Source(16), Source(17), Source(18), Source(19), Source(20), Source(21), Source(22), Source(23),
};
static Mixers mixers;
static StereoFrame16 GenerateCurrentFrame() {
SharedMemory& read = ReadRegion();
SharedMemory& write = WriteRegion();
std::array<QuadFrame32, 3> intermediate_mixes = {};
// Generate intermediate mixes
for (size_t i = 0; i < num_sources; i++) {
write.source_statuses.status[i] =
sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
for (size_t mix = 0; mix < 3; mix++) {
sources[i].MixInto(intermediate_mixes[mix], mix);
}
}
// Generate final mix
write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples,
write.intermediate_mix_samples, intermediate_mixes);
StereoFrame16 output_frame = mixers.GetOutput();
// Write current output frame to the shared memory region
for (size_t samplei = 0; samplei < output_frame.size(); samplei++) {
for (size_t channeli = 0; channeli < output_frame[0].size(); channeli++) {
write.final_samples.pcm16[samplei][channeli] = s16_le(output_frame[samplei][channeli]);
}
}
return output_frame;
}
// Audio output
static bool perform_time_stretching = true;
static std::unique_ptr<AudioCore::Sink> sink;
static AudioCore::TimeStretcher time_stretcher;
static void FlushResidualStretcherAudio() {
time_stretcher.Flush();
while (true) {
std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
if (residual_audio.empty())
break;
sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2);
}
}
static void OutputCurrentFrame(const StereoFrame16& frame) {
if (perform_time_stretching) {
time_stretcher.AddSamples(&frame[0][0], frame.size());
std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
} else {
constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds
if (sink->SamplesInQueue() > maximum_sample_latency) {
// This can occur if we're running too fast and samples are starting to back up.
// Just drop the samples.
return;
}
sink->EnqueueSamples(&frame[0][0], frame.size());
}
}
void EnableStretching(bool enable) {
if (perform_time_stretching == enable)
return;
if (!enable) {
FlushResidualStretcherAudio();
}
perform_time_stretching = enable;
}
// Public Interface
void Init() {
DSP::HLE::ResetPipes();
for (auto& source : sources) {
source.Reset();
}
mixers.Reset();
time_stretcher.Reset();
if (sink) {
time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
}
}
void Shutdown() {
if (perform_time_stretching) {
FlushResidualStretcherAudio();
}
}
bool Tick() {
StereoFrame16 current_frame = {};
// TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to
// shared memory region)
current_frame = GenerateCurrentFrame();
OutputCurrentFrame(current_frame);
return true;
}
void SetSink(std::unique_ptr<AudioCore::Sink> sink_) {
sink = std::move(sink_);
time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
}
} // namespace HLE
} // namespace DSP

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@ -5,12 +5,12 @@
#include <array>
#include <cstddef>
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/filter.h"
#include "audio_core/hle/shared_memory.h"
#include "common/common_types.h"
#include "common/math_util.h"
namespace DSP {
namespace AudioCore {
namespace HLE {
void SourceFilters::Reset() {
@ -114,4 +114,4 @@ std::array<s16, 2> SourceFilters::BiquadFilter::ProcessSample(const std::array<s
}
} // namespace HLE
} // namespace DSP
} // namespace AudioCore

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@ -5,11 +5,11 @@
#pragma once
#include <array>
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/audio_types.h"
#include "audio_core/hle/shared_memory.h"
#include "common/common_types.h"
namespace DSP {
namespace AudioCore {
namespace HLE {
/// Preprocessing filters. There is an independent set of filters for each Source.
@ -114,4 +114,4 @@ private:
};
} // namespace HLE
} // namespace DSP
} // namespace AudioCore

341
src/audio_core/hle/hle.cpp Normal file
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@ -0,0 +1,341 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/audio_types.h"
#include "audio_core/hle/common.h"
#include "audio_core/hle/hle.h"
#include "audio_core/hle/mixers.h"
#include "audio_core/hle/shared_memory.h"
#include "audio_core/hle/source.h"
#include "audio_core/sink.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core_timing.h"
#include "core/hle/service/dsp_dsp.h"
namespace AudioCore {
static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
struct DspHle::Impl final {
public:
explicit Impl(DspHle& parent);
~Impl();
DspState GetDspState() const;
std::vector<u8> PipeRead(DspPipe pipe_number, u32 length);
size_t GetPipeReadableSize(DspPipe pipe_number) const;
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer);
std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory();
private:
void ResetPipes();
void WriteU16(DspPipe pipe_number, u16 value);
void AudioPipeWriteStructAddresses();
size_t CurrentRegionIndex() const;
HLE::SharedMemory& ReadRegion();
HLE::SharedMemory& WriteRegion();
StereoFrame16 GenerateCurrentFrame();
bool Tick();
void AudioTickCallback(int cycles_late);
DspState dsp_state = DspState::Off;
std::array<std::vector<u8>, num_dsp_pipe> pipe_data;
HLE::DspMemory dsp_memory;
std::array<HLE::Source, HLE::num_sources> sources{{
HLE::Source(0), HLE::Source(1), HLE::Source(2), HLE::Source(3), HLE::Source(4),
HLE::Source(5), HLE::Source(6), HLE::Source(7), HLE::Source(8), HLE::Source(9),
HLE::Source(10), HLE::Source(11), HLE::Source(12), HLE::Source(13), HLE::Source(14),
HLE::Source(15), HLE::Source(16), HLE::Source(17), HLE::Source(18), HLE::Source(19),
HLE::Source(20), HLE::Source(21), HLE::Source(22), HLE::Source(23),
}};
HLE::Mixers mixers;
DspHle& parent;
CoreTiming::EventType* tick_event;
};
DspHle::Impl::Impl(DspHle& parent_) : parent(parent_) {
tick_event =
CoreTiming::RegisterEvent("AudioCore::DspHle::tick_event", [this](u64, int cycles_late) {
this->AudioTickCallback(cycles_late);
});
CoreTiming::ScheduleEvent(audio_frame_ticks, tick_event);
}
DspHle::Impl::~Impl() {
CoreTiming::UnscheduleEvent(tick_event, 0);
}
DspState DspHle::Impl::GetDspState() const {
return dsp_state;
}
std::vector<u8> DspHle::Impl::PipeRead(DspPipe pipe_number, u32 length) {
const size_t pipe_index = static_cast<size_t>(pipe_number);
if (pipe_index >= num_dsp_pipe) {
LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
return {};
}
if (length > UINT16_MAX) { // Can only read at most UINT16_MAX from the pipe
LOG_ERROR(Audio_DSP, "length of %u greater than max of %u", length, UINT16_MAX);
return {};
}
std::vector<u8>& data = pipe_data[pipe_index];
if (length > data.size()) {
LOG_WARNING(
Audio_DSP,
"pipe_number = %zu is out of data, application requested read of %u but %zu remain",
pipe_index, length, data.size());
length = static_cast<u32>(data.size());
}
if (length == 0)
return {};
std::vector<u8> ret(data.begin(), data.begin() + length);
data.erase(data.begin(), data.begin() + length);
return ret;
}
size_t DspHle::Impl::GetPipeReadableSize(DspPipe pipe_number) const {
const size_t pipe_index = static_cast<size_t>(pipe_number);
if (pipe_index >= num_dsp_pipe) {
LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
return 0;
}
return pipe_data[pipe_index].size();
}
void DspHle::Impl::PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
switch (pipe_number) {
case DspPipe::Audio: {
if (buffer.size() != 4) {
LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written",
buffer.size());
return;
}
enum class StateChange {
Initialize = 0,
Shutdown = 1,
Wakeup = 2,
Sleep = 3,
};
// The difference between Initialize and Wakeup is that Input state is maintained
// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
// Waking up from sleep garbles some of the structs in the memory region. (TODO:
// Implement this.) Applications store away the state of these structs before
// sleeping and reset it back after wakeup on behalf of the DSP.
switch (static_cast<StateChange>(buffer[0])) {
case StateChange::Initialize:
LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
ResetPipes();
AudioPipeWriteStructAddresses();
dsp_state = DspState::On;
break;
case StateChange::Shutdown:
LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
dsp_state = DspState::Off;
break;
case StateChange::Wakeup:
LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
ResetPipes();
AudioPipeWriteStructAddresses();
dsp_state = DspState::On;
break;
case StateChange::Sleep:
LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
UNIMPLEMENTED();
dsp_state = DspState::Sleeping;
break;
default:
LOG_ERROR(Audio_DSP,
"Application has requested unknown state transition of DSP hardware %hhu",
buffer[0]);
dsp_state = DspState::Off;
break;
}
return;
}
default:
LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented",
static_cast<size_t>(pipe_number));
UNIMPLEMENTED();
return;
}
}
std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::Impl::GetDspMemory() {
return dsp_memory.raw_memory;
}
void DspHle::Impl::ResetPipes() {
for (auto& data : pipe_data) {
data.clear();
}
dsp_state = DspState::Off;
}
void DspHle::Impl::WriteU16(DspPipe pipe_number, u16 value) {
const size_t pipe_index = static_cast<size_t>(pipe_number);
std::vector<u8>& data = pipe_data.at(pipe_index);
// Little endian
data.emplace_back(value & 0xFF);
data.emplace_back(value >> 8);
}
void DspHle::Impl::AudioPipeWriteStructAddresses() {
// These struct addresses are DSP dram addresses.
// See also: DSP_DSP::ConvertProcessAddressFromDspDram
static const std::array<u16, 15> struct_addresses = {
0x8000 + offsetof(HLE::SharedMemory, frame_counter) / 2,
0x8000 + offsetof(HLE::SharedMemory, source_configurations) / 2,
0x8000 + offsetof(HLE::SharedMemory, source_statuses) / 2,
0x8000 + offsetof(HLE::SharedMemory, adpcm_coefficients) / 2,
0x8000 + offsetof(HLE::SharedMemory, dsp_configuration) / 2,
0x8000 + offsetof(HLE::SharedMemory, dsp_status) / 2,
0x8000 + offsetof(HLE::SharedMemory, final_samples) / 2,
0x8000 + offsetof(HLE::SharedMemory, intermediate_mix_samples) / 2,
0x8000 + offsetof(HLE::SharedMemory, compressor) / 2,
0x8000 + offsetof(HLE::SharedMemory, dsp_debug) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown10) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown11) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown12) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown13) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown14) / 2,
};
// Begin with a u16 denoting the number of structs.
WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
// Then write the struct addresses.
for (u16 addr : struct_addresses) {
WriteU16(DspPipe::Audio, addr);
}
// Signal that we have data on this pipe.
Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
}
size_t DspHle::Impl::CurrentRegionIndex() const {
// The region with the higher frame counter is chosen unless there is wraparound.
// This function only returns a 0 or 1.
const u16 frame_counter_0 = dsp_memory.region_0.frame_counter;
const u16 frame_counter_1 = dsp_memory.region_1.frame_counter;
if (frame_counter_0 == 0xFFFFu && frame_counter_1 != 0xFFFEu) {
// Wraparound has occurred.
return 1;
}
if (frame_counter_1 == 0xFFFFu && frame_counter_0 != 0xFFFEu) {
// Wraparound has occurred.
return 0;
}
return (frame_counter_0 > frame_counter_1) ? 0 : 1;
}
HLE::SharedMemory& DspHle::Impl::ReadRegion() {
return CurrentRegionIndex() == 0 ? dsp_memory.region_0 : dsp_memory.region_1;
}
HLE::SharedMemory& DspHle::Impl::WriteRegion() {
return CurrentRegionIndex() != 0 ? dsp_memory.region_0 : dsp_memory.region_1;
}
StereoFrame16 DspHle::Impl::GenerateCurrentFrame() {
HLE::SharedMemory& read = ReadRegion();
HLE::SharedMemory& write = WriteRegion();
std::array<QuadFrame32, 3> intermediate_mixes = {};
// Generate intermediate mixes
for (size_t i = 0; i < HLE::num_sources; i++) {
write.source_statuses.status[i] =
sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
for (size_t mix = 0; mix < 3; mix++) {
sources[i].MixInto(intermediate_mixes[mix], mix);
}
}
// Generate final mix
write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples,
write.intermediate_mix_samples, intermediate_mixes);
StereoFrame16 output_frame = mixers.GetOutput();
// Write current output frame to the shared memory region
for (size_t samplei = 0; samplei < output_frame.size(); samplei++) {
for (size_t channeli = 0; channeli < output_frame[0].size(); channeli++) {
write.final_samples.pcm16[samplei][channeli] = s16_le(output_frame[samplei][channeli]);
}
}
return output_frame;
}
bool DspHle::Impl::Tick() {
StereoFrame16 current_frame = {};
// TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to
// shared memory region)
current_frame = GenerateCurrentFrame();
parent.OutputFrame(current_frame);
return true;
}
void DspHle::Impl::AudioTickCallback(int cycles_late) {
if (Tick()) {
// TODO(merry): Signal all the other interrupts as appropriate.
Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
// HACK(merry): Added to prevent regressions. Will remove soon.
Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Binary);
}
// Reschedule recurrent event
CoreTiming::ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
}
DspHle::DspHle() : impl(std::make_unique<Impl>(*this)) {}
DspHle::~DspHle() = default;
DspState DspHle::GetDspState() const {
return impl->GetDspState();
}
std::vector<u8> DspHle::PipeRead(DspPipe pipe_number, u32 length) {
return impl->PipeRead(pipe_number, length);
}
size_t DspHle::GetPipeReadableSize(DspPipe pipe_number) const {
return impl->GetPipeReadableSize(pipe_number);
}
void DspHle::PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
impl->PipeWrite(pipe_number, buffer);
}
std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::GetDspMemory() {
return impl->GetDspMemory();
}
} // namespace AudioCore

36
src/audio_core/hle/hle.h Normal file
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@ -0,0 +1,36 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <vector>
#include "audio_core/audio_types.h"
#include "audio_core/dsp_interface.h"
#include "common/common_types.h"
#include "core/memory.h"
namespace AudioCore {
class DspHle final : public DspInterface {
public:
DspHle();
~DspHle();
DspState GetDspState() const override;
std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) override;
size_t GetPipeReadableSize(DspPipe pipe_number) const override;
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) override;
std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() override;
private:
struct Impl;
friend struct Impl;
std::unique_ptr<Impl> impl;
};
} // namespace AudioCore

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@ -4,14 +4,12 @@
#include <cstddef>
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/mixers.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/math_util.h"
namespace DSP {
namespace AudioCore {
namespace HLE {
void Mixers::Reset() {
@ -207,4 +205,4 @@ DspStatus Mixers::GetCurrentStatus() const {
}
} // namespace HLE
} // namespace DSP
} // namespace AudioCore

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@ -5,10 +5,10 @@
#pragma once
#include <array>
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/audio_types.h"
#include "audio_core/hle/shared_memory.h"
namespace DSP {
namespace AudioCore {
namespace HLE {
class Mixers final {
@ -58,4 +58,4 @@ private:
};
} // namespace HLE
} // namespace DSP
} // namespace AudioCore

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@ -1,177 +0,0 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <vector>
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/pipe.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/service/dsp_dsp.h"
namespace DSP {
namespace HLE {
static DspState dsp_state = DspState::Off;
static std::array<std::vector<u8>, NUM_DSP_PIPE> pipe_data;
void ResetPipes() {
for (auto& data : pipe_data) {
data.clear();
}
dsp_state = DspState::Off;
}
std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
const size_t pipe_index = static_cast<size_t>(pipe_number);
if (pipe_index >= NUM_DSP_PIPE) {
LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
return {};
}
if (length > UINT16_MAX) { // Can only read at most UINT16_MAX from the pipe
LOG_ERROR(Audio_DSP, "length of %u greater than max of %u", length, UINT16_MAX);
return {};
}
std::vector<u8>& data = pipe_data[pipe_index];
if (length > data.size()) {
LOG_WARNING(
Audio_DSP,
"pipe_number = %zu is out of data, application requested read of %u but %zu remain",
pipe_index, length, data.size());
length = static_cast<u32>(data.size());
}
if (length == 0)
return {};
std::vector<u8> ret(data.begin(), data.begin() + length);
data.erase(data.begin(), data.begin() + length);
return ret;
}
size_t GetPipeReadableSize(DspPipe pipe_number) {
const size_t pipe_index = static_cast<size_t>(pipe_number);
if (pipe_index >= NUM_DSP_PIPE) {
LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
return 0;
}
return pipe_data[pipe_index].size();
}
static void WriteU16(DspPipe pipe_number, u16 value) {
const size_t pipe_index = static_cast<size_t>(pipe_number);
std::vector<u8>& data = pipe_data.at(pipe_index);
// Little endian
data.emplace_back(value & 0xFF);
data.emplace_back(value >> 8);
}
static void AudioPipeWriteStructAddresses() {
// These struct addresses are DSP dram addresses.
// See also: DSP_DSP::ConvertProcessAddressFromDspDram
static const std::array<u16, 15> struct_addresses = {
0x8000 + offsetof(SharedMemory, frame_counter) / 2,
0x8000 + offsetof(SharedMemory, source_configurations) / 2,
0x8000 + offsetof(SharedMemory, source_statuses) / 2,
0x8000 + offsetof(SharedMemory, adpcm_coefficients) / 2,
0x8000 + offsetof(SharedMemory, dsp_configuration) / 2,
0x8000 + offsetof(SharedMemory, dsp_status) / 2,
0x8000 + offsetof(SharedMemory, final_samples) / 2,
0x8000 + offsetof(SharedMemory, intermediate_mix_samples) / 2,
0x8000 + offsetof(SharedMemory, compressor) / 2,
0x8000 + offsetof(SharedMemory, dsp_debug) / 2,
0x8000 + offsetof(SharedMemory, unknown10) / 2,
0x8000 + offsetof(SharedMemory, unknown11) / 2,
0x8000 + offsetof(SharedMemory, unknown12) / 2,
0x8000 + offsetof(SharedMemory, unknown13) / 2,
0x8000 + offsetof(SharedMemory, unknown14) / 2,
};
// Begin with a u16 denoting the number of structs.
WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
// Then write the struct addresses.
for (u16 addr : struct_addresses) {
WriteU16(DspPipe::Audio, addr);
}
// Signal that we have data on this pipe.
Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
}
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
switch (pipe_number) {
case DspPipe::Audio: {
if (buffer.size() != 4) {
LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written",
buffer.size());
return;
}
enum class StateChange {
Initialize = 0,
Shutdown = 1,
Wakeup = 2,
Sleep = 3,
};
// The difference between Initialize and Wakeup is that Input state is maintained
// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
// Waking up from sleep garbles some of the structs in the memory region. (TODO:
// Implement this.) Applications store away the state of these structs before
// sleeping and reset it back after wakeup on behalf of the DSP.
switch (static_cast<StateChange>(buffer[0])) {
case StateChange::Initialize:
LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
ResetPipes();
AudioPipeWriteStructAddresses();
dsp_state = DspState::On;
break;
case StateChange::Shutdown:
LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
dsp_state = DspState::Off;
break;
case StateChange::Wakeup:
LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
ResetPipes();
AudioPipeWriteStructAddresses();
dsp_state = DspState::On;
break;
case StateChange::Sleep:
LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
UNIMPLEMENTED();
dsp_state = DspState::Sleeping;
break;
default:
LOG_ERROR(Audio_DSP,
"Application has requested unknown state transition of DSP hardware %hhu",
buffer[0]);
dsp_state = DspState::Off;
break;
}
return;
}
default:
LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented",
static_cast<size_t>(pipe_number));
UNIMPLEMENTED();
return;
}
}
DspState GetDspState() {
return dsp_state;
}
} // namespace HLE
} // namespace DSP

View file

@ -1,63 +0,0 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <vector>
#include "common/common_types.h"
namespace DSP {
namespace HLE {
/// Reset the pipes by setting pipe positions back to the beginning.
void ResetPipes();
enum class DspPipe {
Debug = 0,
Dma = 1,
Audio = 2,
Binary = 3,
};
constexpr size_t NUM_DSP_PIPE = 8;
/**
* Reads `length` bytes from the DSP pipe identified with `pipe_number`.
* @note Can read up to the maximum value of a u16 in bytes (65,535).
* @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an empty
* vector will be returned.
* @note IF `length` is set to 0, an empty vector will be returned.
* @note IF `length` is greater than the amount of data available, this function will only read the
* available amount.
* @param pipe_number a `DspPipe`
* @param length the number of bytes to read. The max is 65,535 (max of u16).
* @returns a vector of bytes from the specified pipe. On error, will be empty.
*/
std::vector<u8> PipeRead(DspPipe pipe_number, u32 length);
/**
* How much data is left in pipe
* @param pipe_number The Pipe ID
* @return The amount of data remaning in the pipe. This is the maximum length PipeRead will return.
*/
size_t GetPipeReadableSize(DspPipe pipe_number);
/**
* Write to a DSP pipe.
* @param pipe_number The Pipe ID
* @param buffer The data to write to the pipe.
*/
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer);
enum class DspState {
Off,
On,
Sleeping,
};
/// Get the state of the DSP
DspState GetDspState();
} // namespace HLE
} // namespace DSP

View file

@ -8,6 +8,7 @@
#include <cstddef>
#include <memory>
#include <type_traits>
#include "audio_core/audio_types.h"
#include "audio_core/hle/common.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
@ -15,10 +16,6 @@
#include "common/swap.h"
namespace AudioCore {
class Sink;
}
namespace DSP {
namespace HLE {
// The application-accessible region of DSP memory consists of two parts. Both are marked as IO and
@ -86,7 +83,7 @@ static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivial
// 0 0xBFFF Frame Counter Application
//
// #: This refers to the order in which they appear in the DspPipe::Audio DSP pipe.
// See also: DSP::HLE::PipeRead.
// See also: HLE::PipeRead.
//
// Note that the above addresses do vary slightly between audio firmwares observed; the addresses
// are not fixed in stone. The addresses above are only an examplar; they're what this
@ -527,69 +524,40 @@ static_assert(offsetof(DspMemory, region_0) == region0_offset,
static_assert(offsetof(DspMemory, region_1) == region1_offset,
"DSP region 1 is at the wrong offset");
extern DspMemory g_dsp_memory;
// Structures must have an offset that is a multiple of two.
static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_configurations) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_statuses) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, adpcm_coefficients) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_configuration) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_status) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, final_samples) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, intermediate_mix_samples) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, compressor) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_debug) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown10) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown11) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown12) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown13) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown14) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
"Structures in HLE::SharedMemory must be 2-byte aligned");
#undef INSERT_PADDING_DSPWORDS
#undef ASSERT_DSP_STRUCT
/// Initialize DSP hardware
void Init();
/// Shutdown DSP hardware
void Shutdown();
/**
* Perform processing and updates state of current shared memory buffer.
* This function is called every audio tick before triggering the audio interrupt.
* @return Whether an audio interrupt should be triggered this frame.
*/
bool Tick();
/**
* Set the output sink. This must be called before calling Tick().
* @param sink The sink to which audio will be output to.
*/
void SetSink(std::unique_ptr<AudioCore::Sink> sink);
/**
* Enables/Disables audio-stretching.
* Audio stretching is an enhancement that stretches audio to match emulation
* speed to prevent stuttering at the cost of some audio latency.
* @param enable true to enable, false to disable.
*/
void EnableStretching(bool enable);
} // namespace HLE
} // namespace DSP
} // namespace AudioCore

View file

@ -12,7 +12,7 @@
#include "common/logging/log.h"
#include "core/memory.h"
namespace DSP {
namespace AudioCore {
namespace HLE {
SourceStatus::Status Source::Tick(SourceConfiguration::Configuration& config,
@ -345,4 +345,4 @@ SourceStatus::Status Source::GetCurrentStatus() {
}
} // namespace HLE
} // namespace DSP
} // namespace AudioCore

View file

@ -7,14 +7,14 @@
#include <array>
#include <queue>
#include <vector>
#include "audio_core/audio_types.h"
#include "audio_core/codec.h"
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/filter.h"
#include "audio_core/interpolate.h"
#include "common/common_types.h"
namespace DSP {
namespace AudioCore {
namespace HLE {
/**
@ -146,4 +146,4 @@ private:
};
} // namespace HLE
} // namespace DSP
} // namespace AudioCore