audio_core: Remove global state

This commit is contained in:
MerryMage 2017-12-20 18:44:32 +00:00
parent dca5fd291f
commit ab3d53131a
34 changed files with 711 additions and 650 deletions

View file

@ -6,9 +6,10 @@
#include <array>
#include <deque>
#include "audio_core/hle/common.h"
#include "audio_core/audio_types.h"
#include "common/common_types.h"
namespace AudioCore {
namespace AudioInterp {
/// A variable length buffer of signed PCM16 stereo samples.
@ -31,8 +32,7 @@ struct State {
* @param output The resampled audio buffer.
* @param outputi The index of output to start writing to.
*/
void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
size_t& outputi);
void None(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, size_t& outputi);
/**
* Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
@ -43,7 +43,8 @@ void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame
* @param output The resampled audio buffer.
* @param outputi The index of output to start writing to.
*/
void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
void Linear(State& state, StereoBuffer16& input, float rate, StereoFrame16& output,
size_t& outputi);
} // namespace AudioInterp
} // namespace AudioCore