VideoCore: Rename some types to more accurate names

This commit is contained in:
Yuri Kunde Schlesner 2016-12-18 16:42:19 -08:00
parent bbc7844021
commit ab6954e942
10 changed files with 21 additions and 21 deletions

View file

@ -70,7 +70,8 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
is_setup = true;
}
void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input,
void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
Shader::AttributeBuffer& input,
DebugUtils::MemoryAccessTracker& memory_accesses) {
ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
@ -142,7 +143,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
} else if (vertex_attribute_is_default[i]) {
// Load the default attribute if we're configured to do so
input.attr[i] = g_state.vs_default_attributes[i];
input.attr[i] = g_state.input_default_attributes.attr[i];
LOG_TRACE(HW_GPU,
"Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i,
vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),