Reconnect cheat_engine during load
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3 changed files with 6 additions and 0 deletions
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@ -18,6 +18,10 @@ constexpr u64 run_interval_ticks = BASE_CLOCK_RATE_ARM11 / 60;
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CheatEngine::CheatEngine(Core::System& system_) : system(system_) {
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LoadCheatFile();
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Connect();
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}
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void CheatEngine::Connect() {
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event = system.CoreTiming().RegisterEvent(
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"CheatCore::run_event",
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[this](u64 thread_id, s64 cycle_late) { RunCallback(thread_id, cycle_late); });
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