Merge pull request #3518 from wwylele/hashable-struct

Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
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Weiyi Wang 2018-04-05 14:39:12 +03:00 committed by GitHub
commit acb02d300c
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3 changed files with 119 additions and 96 deletions

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@ -5,6 +5,7 @@
#pragma once
#include <cstddef>
#include <cstring>
#include "common/cityhash.h"
#include "common/common_types.h"
@ -21,16 +22,50 @@ static inline u64 ComputeHash64(const void* data, size_t len) {
}
/**
* Computes a 64-bit hash of a struct. In addition to being POD (trivially copyable and having
* standard layout), it is also critical that either the struct includes no padding, or that any
* padding is initialized to a known value by memsetting the struct to 0 before filling it in.
* Computes a 64-bit hash of a struct. In addition to being trivially copyable, it is also critical
* that either the struct includes no padding, or that any padding is initialized to a known value
* by memsetting the struct to 0 before filling it in.
*/
template <typename T>
static inline u64 ComputeStructHash64(const T& data) {
static_assert(
std::is_trivially_copyable<T>::value && std::is_standard_layout<T>::value,
"Type passed to ComputeStructHash64 must be trivially copyable and standard layout");
static_assert(std::is_trivially_copyable<T>(),
"Type passed to ComputeStructHash64 must be trivially copyable");
return ComputeHash64(&data, sizeof(data));
}
/// A helper template that ensures the padding in a struct is initialized by memsetting to 0.
template <typename T>
struct HashableStruct {
// In addition to being trivially copyable, T must also have a trivial default constructor,
// because any member initialization would be overridden by memset
static_assert(std::is_trivial<T>(), "Type passed to HashableStruct must be trivial");
/*
* We use a union because "implicitly-defined copy/move constructor for a union X copies the
* object representation of X." and "implicitly-defined copy assignment operator for a union X
* copies the object representation (3.9) of X." = Bytewise copy instead of memberwise copy.
* This is important because the padding bytes are included in the hash and comparison between
* objects.
*/
union {
T state;
};
HashableStruct() {
// Memset structure to zero padding bits, so that they will be deterministic when hashing
std::memset(&state, 0, sizeof(T));
}
bool operator==(const HashableStruct<T>& o) const {
return std::memcmp(&state, &o.state, sizeof(T)) == 0;
};
bool operator!=(const HashableStruct<T>& o) const {
return !(*this == o);
};
size_t Hash() const {
return Common::ComputeStructHash64(state);
}
};
} // namespace Common